Searched refs:registered_users_only (Results 1 – 16 of 16) sorted by relevance
/dports/games/wesnoth/wesnoth-1.14.17/src/game_initialization/ |
H A D | configure_engine.hpp | 119 bool registered_users_only() const in registered_users_only() function in ng::configure_engine 121 return parameters_.registered_users_only; in registered_users_only() 225 parameters_.registered_users_only = val; in set_registered_users_only()
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H A D | lobby_data.hpp | 175 bool registered_users_only; member
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H A D | configure_engine.cpp | 150 return preferences::registered_users_only(); in registered_users_only_default()
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H A D | lobby_data.cpp | 224 , registered_users_only(game["registered_users_only"].to_bool()) in game_info()
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/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | mp_game_settings.cpp | 56 registered_users_only(false), in mp_game_settings() 90 , registered_users_only(cfg["registered_users_only"].to_bool()) in mp_game_settings() 132 cfg["registered_users_only"] = registered_users_only; in to_config()
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H A D | mp_game_settings.hpp | 60 bool registered_users_only; member
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/dports/net-p2p/uhub/uhub-a8ee6e7/src/core/ |
H A D | gen_config.h | 19 int registered_users_only; /*<<< Allow registered users only (default: 0) */ member
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H A D | gen_config.c | 19 config->registered_users_only = 0; in config_defaults() 188 if (!apply_boolean(key, data, &config->registered_users_only)) in apply_config() 1088 if (!ignore_defaults || config->registered_users_only != 0) in dump_config() 1089 fprintf(stdout, "registered_users_only = %s\n", config->registered_users_only ? "yes" : "no"); in dump_config()
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H A D | inf.c | 631 if (hub->config->registered_users_only && !user_is_registered(user)) in check_registered_users_only()
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/dports/net-p2p/uhub/uhub-a8ee6e7/doc/ |
H A D | uhub.conf | 29 registered_users_only=0
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/dports/games/wesnoth/wesnoth-1.14.17/src/preferences/ |
H A D | game.hpp | 98 bool registered_users_only();
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H A D | game.cpp | 466 bool registered_users_only() in registered_users_only() function
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/dports/games/wesnoth/wesnoth-1.14.17/src/server/ |
H A D | game.hpp | 85 bool registered_users_only() const;
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H A D | game.cpp | 174 bool game::registered_users_only() const in registered_users_only() function in wesnothd::game
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H A D | server.cpp | 1492 } else if(g->registered_users_only() && !player_connections_.find(socket)->info().registered()) { in handle_join_game()
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/dports/games/wesnoth/wesnoth-1.14.17/src/gui/dialogs/multiplayer/ |
H A D | mp_create_game.cpp | 85 …, registered_users_(register_bool("registered_users", true, prefs::registered_users_only, prefs::s… in REGISTER_DIALOG()
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