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Searched refs:registered_users_only (Results 1 – 16 of 16) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/src/game_initialization/
H A Dconfigure_engine.hpp119 bool registered_users_only() const in registered_users_only() function in ng::configure_engine
121 return parameters_.registered_users_only; in registered_users_only()
225 parameters_.registered_users_only = val; in set_registered_users_only()
H A Dlobby_data.hpp175 bool registered_users_only; member
H A Dconfigure_engine.cpp150 return preferences::registered_users_only(); in registered_users_only_default()
H A Dlobby_data.cpp224 , registered_users_only(game["registered_users_only"].to_bool()) in game_info()
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dmp_game_settings.cpp56 registered_users_only(false), in mp_game_settings()
90 , registered_users_only(cfg["registered_users_only"].to_bool()) in mp_game_settings()
132 cfg["registered_users_only"] = registered_users_only; in to_config()
H A Dmp_game_settings.hpp60 bool registered_users_only; member
/dports/net-p2p/uhub/uhub-a8ee6e7/src/core/
H A Dgen_config.h19 int registered_users_only; /*<<< Allow registered users only (default: 0) */ member
H A Dgen_config.c19 config->registered_users_only = 0; in config_defaults()
188 if (!apply_boolean(key, data, &config->registered_users_only)) in apply_config()
1088 if (!ignore_defaults || config->registered_users_only != 0) in dump_config()
1089 fprintf(stdout, "registered_users_only = %s\n", config->registered_users_only ? "yes" : "no"); in dump_config()
H A Dinf.c631 if (hub->config->registered_users_only && !user_is_registered(user)) in check_registered_users_only()
/dports/net-p2p/uhub/uhub-a8ee6e7/doc/
H A Duhub.conf29 registered_users_only=0
/dports/games/wesnoth/wesnoth-1.14.17/src/preferences/
H A Dgame.hpp98 bool registered_users_only();
H A Dgame.cpp466 bool registered_users_only() in registered_users_only() function
/dports/games/wesnoth/wesnoth-1.14.17/src/server/
H A Dgame.hpp85 bool registered_users_only() const;
H A Dgame.cpp174 bool game::registered_users_only() const in registered_users_only() function in wesnothd::game
H A Dserver.cpp1492 } else if(g->registered_users_only() && !player_connections_.find(socket)->info().registered()) { in handle_join_game()
/dports/games/wesnoth/wesnoth-1.14.17/src/gui/dialogs/multiplayer/
H A Dmp_create_game.cpp85 …, registered_users_(register_bool("registered_users", true, prefs::registered_users_only, prefs::s… in REGISTER_DIALOG()