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Searched refs:relAV (Results 1 – 2 of 2) sorted by relevance

/dports/devel/tokamak/tokamak_release/tokamaksrc/src/
H A Dsolver.cpp326 if (relAV > 0.0f) in SolveAngular()
332 deltaAng -= (relAV * CONSTRAINT_CONVERGE_FACTOR_LIMIT); in SolveAngular()
341 angularDisplacment = relAV * sim->_currentTimeStep; in SolveAngular()
355 if (relAV < 0.0f) in SolveAngular()
368 angularDisplacment = relAV * sim->_currentTimeStep; in SolveAngular()
415 f32 deltaAng = desireAV - relAV; in SolveAngular2()
507 if (relAV > 0.0f) in SolveAngular3()
537 if (relAV < 0.0f) in SolveAngular3()
640 f32 relAV = ava - avb; in SolveAngularSecondary() local
642 SolveAngular3(depth, contactBBody, relAV, sim); in SolveAngularSecondary()
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H A Dcollision.h383 f32 SolveAngular(f32 depth, const neV3 & axis, f32 relAV, neFixedTimeStepSimulator * sim);
384 …f32 SolveAngular2(const neV3 & axisA, const neV3 & axisB, f32 relAV, f32 desireAV, f32 depth, neFi…
385 f32 SolveAngular3(f32 depth, const neV3 & axis, f32 relAV, neFixedTimeStepSimulator * sim);