Searched refs:relAV (Results 1 – 2 of 2) sorted by relevance
/dports/devel/tokamak/tokamak_release/tokamaksrc/src/ |
H A D | solver.cpp | 326 if (relAV > 0.0f) in SolveAngular() 332 deltaAng -= (relAV * CONSTRAINT_CONVERGE_FACTOR_LIMIT); in SolveAngular() 341 angularDisplacment = relAV * sim->_currentTimeStep; in SolveAngular() 355 if (relAV < 0.0f) in SolveAngular() 368 angularDisplacment = relAV * sim->_currentTimeStep; in SolveAngular() 415 f32 deltaAng = desireAV - relAV; in SolveAngular2() 507 if (relAV > 0.0f) in SolveAngular3() 537 if (relAV < 0.0f) in SolveAngular3() 640 f32 relAV = ava - avb; in SolveAngularSecondary() local 642 SolveAngular3(depth, contactBBody, relAV, sim); in SolveAngularSecondary() [all …]
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H A D | collision.h | 383 f32 SolveAngular(f32 depth, const neV3 & axis, f32 relAV, neFixedTimeStepSimulator * sim); 384 …f32 SolveAngular2(const neV3 & axisA, const neV3 & axisB, f32 relAV, f32 desireAV, f32 depth, neFi… 385 f32 SolveAngular3(f32 depth, const neV3 & axis, f32 relAV, neFixedTimeStepSimulator * sim);
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