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Searched refs:relVelN (Results 1 – 12 of 12) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/
H A Db3ConvertConstraint4.h90 float relVelN; in setConstraint4() local
98 relVelN = calcRelVel(linear, -linear, angular0, angular1, in setConstraint4()
102 if (relVelN * relVelN < 0.004f) e = 0.f; in setConstraint4()
104 dstC->m_b[ic] = e * relVelN; in setConstraint4()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/shared/
H A Db3ConvertConstraint4.h90 float relVelN; in setConstraint4() local
98 relVelN = calcRelVel(linear, -linear, angular0, angular1, in setConstraint4()
102 if (relVelN * relVelN < 0.004f) e = 0.f; in setConstraint4()
104 dstC->m_b[ic] = e * relVelN; in setConstraint4()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/
H A Db3ConvertConstraint4.h90 float relVelN; in setConstraint4() local
98 relVelN = calcRelVel(linear, -linear, angular0, angular1, in setConstraint4()
102 if (relVelN * relVelN < 0.004f) e = 0.f; in setConstraint4()
104 dstC->m_b[ic] = e * relVelN; in setConstraint4()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/shared/
H A Db3ConvertConstraint4.h90 float relVelN; in setConstraint4() local
98 relVelN = calcRelVel(linear, -linear, angular0, angular1, in setConstraint4()
102 if (relVelN * relVelN < 0.004f) e = 0.f; in setConstraint4()
104 dstC->m_b[ic] = e * relVelN; in setConstraint4()
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/kernels/
H A DsolverUtils.cl865 float relVelN;
873 relVelN = calcRelVel(linear, -linear, angular0, angular1,
877 if( relVelN*relVelN < 0.004f ) e = 0.f;
879 dstC->m_b[ic] = e*relVelN;
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/kernels/
H A DsolverUtils.cl865 float relVelN;
873 relVelN = calcRelVel(linear, -linear, angular0, angular1,
877 if( relVelN*relVelN < 0.004f ) e = 0.f;
879 dstC->m_b[ic] = e*relVelN;
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/
H A DsolverUtils.cl865 float relVelN;
873 relVelN = calcRelVel(linear, -linear, angular0, angular1,
877 if( relVelN*relVelN < 0.004f ) e = 0.f;
879 dstC->m_b[ic] = e*relVelN;
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/
H A DsolverUtils.cl865 float relVelN;
873 relVelN = calcRelVel(linear, -linear, angular0, angular1,
877 if( relVelN*relVelN < 0.004f ) e = 0.f;
879 dstC->m_b[ic] = e*relVelN;
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/
H A Db3GpuJacobiContactSolver.cpp362 float relVelN; in setConstraint4() local
370 relVelN = calcRelVel(linear, -linear, angular0, angular1, in setConstraint4()
374 if (relVelN * relVelN < 0.004f) in setConstraint4()
379 dstC->m_b[ic] = e * relVelN; in setConstraint4()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/
H A Db3GpuJacobiContactSolver.cpp362 float relVelN; in setConstraint4() local
370 relVelN = calcRelVel(linear, -linear, angular0, angular1, in setConstraint4()
374 if (relVelN * relVelN < 0.004f) in setConstraint4()
379 dstC->m_b[ic] = e * relVelN; in setConstraint4()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/
H A Db3GpuJacobiContactSolver.cpp362 float relVelN; in setConstraint4() local
370 relVelN = calcRelVel(linear, -linear, angular0, angular1, in setConstraint4()
374 if (relVelN * relVelN < 0.004f) in setConstraint4()
379 dstC->m_b[ic] = e * relVelN; in setConstraint4()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/
H A Db3GpuJacobiContactSolver.cpp362 float relVelN; in setConstraint4() local
370 relVelN = calcRelVel(linear, -linear, angular0, angular1, in setConstraint4()
374 if (relVelN * relVelN < 0.004f) in setConstraint4()
379 dstC->m_b[ic] = e * relVelN; in setConstraint4()