/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/ |
H A D | b3ConvertConstraint4.h | 90 float relVelN; in setConstraint4() local 98 relVelN = calcRelVel(linear, -linear, angular0, angular1, in setConstraint4() 102 if (relVelN * relVelN < 0.004f) e = 0.f; in setConstraint4() 104 dstC->m_b[ic] = e * relVelN; in setConstraint4()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/shared/ |
H A D | b3ConvertConstraint4.h | 90 float relVelN; in setConstraint4() local 98 relVelN = calcRelVel(linear, -linear, angular0, angular1, in setConstraint4() 102 if (relVelN * relVelN < 0.004f) e = 0.f; in setConstraint4() 104 dstC->m_b[ic] = e * relVelN; in setConstraint4()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/ |
H A D | b3ConvertConstraint4.h | 90 float relVelN; in setConstraint4() local 98 relVelN = calcRelVel(linear, -linear, angular0, angular1, in setConstraint4() 102 if (relVelN * relVelN < 0.004f) e = 0.f; in setConstraint4() 104 dstC->m_b[ic] = e * relVelN; in setConstraint4()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/shared/ |
H A D | b3ConvertConstraint4.h | 90 float relVelN; in setConstraint4() local 98 relVelN = calcRelVel(linear, -linear, angular0, angular1, in setConstraint4() 102 if (relVelN * relVelN < 0.004f) e = 0.f; in setConstraint4() 104 dstC->m_b[ic] = e * relVelN; in setConstraint4()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/kernels/ |
H A D | solverUtils.cl | 865 float relVelN; 873 relVelN = calcRelVel(linear, -linear, angular0, angular1, 877 if( relVelN*relVelN < 0.004f ) e = 0.f; 879 dstC->m_b[ic] = e*relVelN;
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/kernels/ |
H A D | solverUtils.cl | 865 float relVelN; 873 relVelN = calcRelVel(linear, -linear, angular0, angular1, 877 if( relVelN*relVelN < 0.004f ) e = 0.f; 879 dstC->m_b[ic] = e*relVelN;
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/ |
H A D | solverUtils.cl | 865 float relVelN; 873 relVelN = calcRelVel(linear, -linear, angular0, angular1, 877 if( relVelN*relVelN < 0.004f ) e = 0.f; 879 dstC->m_b[ic] = e*relVelN;
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/ |
H A D | solverUtils.cl | 865 float relVelN; 873 relVelN = calcRelVel(linear, -linear, angular0, angular1, 877 if( relVelN*relVelN < 0.004f ) e = 0.f; 879 dstC->m_b[ic] = e*relVelN;
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 362 float relVelN; in setConstraint4() local 370 relVelN = calcRelVel(linear, -linear, angular0, angular1, in setConstraint4() 374 if (relVelN * relVelN < 0.004f) in setConstraint4() 379 dstC->m_b[ic] = e * relVelN; in setConstraint4()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 362 float relVelN; in setConstraint4() local 370 relVelN = calcRelVel(linear, -linear, angular0, angular1, in setConstraint4() 374 if (relVelN * relVelN < 0.004f) in setConstraint4() 379 dstC->m_b[ic] = e * relVelN; in setConstraint4()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 362 float relVelN; in setConstraint4() local 370 relVelN = calcRelVel(linear, -linear, angular0, angular1, in setConstraint4() 374 if (relVelN * relVelN < 0.004f) in setConstraint4() 379 dstC->m_b[ic] = e * relVelN; in setConstraint4()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 362 float relVelN; in setConstraint4() local 370 relVelN = calcRelVel(linear, -linear, angular0, angular1, in setConstraint4() 374 if (relVelN * relVelN < 0.004f) in setConstraint4() 379 dstC->m_b[ic] = e * relVelN; in setConstraint4()
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