Searched refs:relaxed_separation (Results 1 – 3 of 3) sorted by relevance
79 float relaxed_separation; variable
55 relaxed_separation = 0.60; in ogl_camera()278 GLfloat separation = relaxed_separation / 10.0; in RenderScene()
85 ref->wnd->GetClient()->GetCam()->relaxed_separation = value; in handler_SepChanged()