Searched refs:removeAllTimers (Results 1 – 9 of 9) sorted by relevance
89 void removeAllTimers(EventLoopData *eld);
124 removeAllTimers(EventLoopData *eld) { in removeAllTimers() function
662 removeAllTimers(&_glfw.x11.eventLoopData); in _glfwPlatformTerminate()
118 void removeAllTimers(Window *window);
55 _vm->removeAllTimers(this); in ~Window()
287 void BuriedEngine::removeAllTimers(Window *window) { in removeAllTimers() function in Buried::BuriedEngine
669 void removeAllTimers(void);
1309 removeAllTimers(); in deleteObject()1460 removeAllTimers(); in deactivate()1918 void GameObject::removeAllTimers(void) { in removeAllTimers() function in Saga2::GameObject
697 obj->removeAllTimers(); in scriptGameObjectRemoveAllTimers()