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Searched refs:removeAllTimers (Results 1 – 9 of 9) sorted by relevance

/dports/x11/kitty/kitty-0.23.1/glfw/
H A Dbackend_utils.h89 void removeAllTimers(EventLoopData *eld);
H A Dbackend_utils.c124 removeAllTimers(EventLoopData *eld) { in removeAllTimers() function
H A Dx11_init.c662 removeAllTimers(&_glfw.x11.eventLoopData); in _glfwPlatformTerminate()
/dports/games/scummvm/scummvm-2.5.1/engines/buried/
H A Dburied.h118 void removeAllTimers(Window *window);
H A Dwindow.cpp55 _vm->removeAllTimers(this); in ~Window()
H A Dburied.cpp287 void BuriedEngine::removeAllTimers(Window *window) { in removeAllTimers() function in Buried::BuriedEngine
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dobjects.h669 void removeAllTimers(void);
H A Dobjects.cpp1309 removeAllTimers(); in deleteObject()
1460 removeAllTimers(); in deactivate()
1918 void GameObject::removeAllTimers(void) { in removeAllTimers() function in Saga2::GameObject
H A Dsagafunc.cpp697 obj->removeAllTimers(); in scriptGameObjectRemoveAllTimers()