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Searched refs:removeCharacter (Results 1 – 25 of 46) sorted by relevance

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/dports/print/scribus-devel/scribus-1.5.7/scribus/
H A Dchartableview.cpp22 connect(deleteAct, SIGNAL(triggered()), this, SLOT(removeCharacter())); in CharTableView()
40 void CharTableView::removeCharacter() in removeCharacter() function in CharTableView
42 model()->removeCharacter(deleteAct->data().toInt()); in removeCharacter()
H A Dchartableview.h67 void removeCharacter();
H A Dchartablemodel.h56 bool removeCharacter(int index);
/dports/misc/ktouch/ktouch-21.12.3/src/editor/
H A Dkeyboardlayoutpropertieswidget.h36 void removeCharacter();
/dports/devel/jna/jna-5.7.0/contrib/balloontips/com/sun/jna/contrib/demo/
H A DFilteredTextField.java174 removeCharacter(characters[i]); in removeCharacters()
183 public void removeCharacter(Character character) { in removeCharacter() method in FilteredTextField
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h141 virtual void removeCharacter(btActionInterface* character) {(void)character;} in removeCharacter() function
H A DbtDiscreteDynamicsWorld.h182 virtual void removeCharacter(btActionInterface* character);
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h144 virtual void removeCharacter(btActionInterface* character) {(void)character;} in removeCharacter() function
H A DbtDiscreteDynamicsWorld.h182 virtual void removeCharacter(btActionInterface* character);
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h146 virtual void removeCharacter(btActionInterface* character) {(void)character;} in removeCharacter() function
H A DbtDiscreteDynamicsWorld.h203 virtual void removeCharacter(btActionInterface* character); in ATTRIBUTE_ALIGNED16()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h145 virtual void removeCharacter(btActionInterface* character) {(void)character;} in removeCharacter() function
H A DbtDiscreteDynamicsWorld.h198 virtual void removeCharacter(btActionInterface* character); in ATTRIBUTE_ALIGNED16()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h144 virtual void removeCharacter(btActionInterface* character) {(void)character;} in removeCharacter() function
H A DbtDiscreteDynamicsWorld.h184 virtual void removeCharacter(btActionInterface* character);
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h157 virtual void removeCharacter(btActionInterface* character) { (void)character; } in removeCharacter() function
H A DbtDiscreteDynamicsWorld.h198 virtual void removeCharacter(btActionInterface * character); in ATTRIBUTE_ALIGNED16()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h157 virtual void removeCharacter(btActionInterface* character) { (void)character; } in removeCharacter() function
H A DbtDiscreteDynamicsWorld.h198 virtual void removeCharacter(btActionInterface * character); in ATTRIBUTE_ALIGNED16()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h157 virtual void removeCharacter(btActionInterface* character) { (void)character; } in removeCharacter() function
H A DbtDiscreteDynamicsWorld.h198 virtual void removeCharacter(btActionInterface * character); in ATTRIBUTE_ALIGNED16()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h157 virtual void removeCharacter(btActionInterface* character) { (void)character; } in removeCharacter() function
H A DbtDiscreteDynamicsWorld.h198 virtual void removeCharacter(btActionInterface * character); in ATTRIBUTE_ALIGNED16()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h157 virtual void removeCharacter(btActionInterface* character) { (void)character; } in removeCharacter() function
H A DbtDiscreteDynamicsWorld.h198 virtual void removeCharacter(btActionInterface * character); in ATTRIBUTE_ALIGNED16()

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