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Searched refs:removeDuplicateVertices (Results 1 – 25 of 34) sorted by relevance

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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp79 int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices) in findOrAddVertex() argument
85 if (removeDuplicateVertices) in findOrAddVertex()
104 if (removeDuplicateVertices) in findOrAddVertex()
125 … btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2,bool removeDuplicateVertices) in addTriangle() argument
128 addIndex(findOrAddVertex(vertex0,removeDuplicateVertices)); in addTriangle()
129 addIndex(findOrAddVertex(vertex1,removeDuplicateVertices)); in addTriangle()
130 addIndex(findOrAddVertex(vertex2,removeDuplicateVertices)); in addTriangle()
H A DbtTriangleMesh.h54 …r3& vertex0,const btVector3& vertex1,const btVector3& vertex2, bool removeDuplicateVertices=false);
62 int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp79 int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices) in findOrAddVertex() argument
85 if (removeDuplicateVertices) in findOrAddVertex()
104 if (removeDuplicateVertices) in findOrAddVertex()
125 … btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2,bool removeDuplicateVertices) in addTriangle() argument
128 addIndex(findOrAddVertex(vertex0,removeDuplicateVertices)); in addTriangle()
129 addIndex(findOrAddVertex(vertex1,removeDuplicateVertices)); in addTriangle()
130 addIndex(findOrAddVertex(vertex2,removeDuplicateVertices)); in addTriangle()
H A DbtTriangleMesh.h54 …r3& vertex0,const btVector3& vertex1,const btVector3& vertex2, bool removeDuplicateVertices=false);
62 int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp79 int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices) in findOrAddVertex() argument
85 if (removeDuplicateVertices) in findOrAddVertex()
104 if (removeDuplicateVertices) in findOrAddVertex()
125 … btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2,bool removeDuplicateVertices) in addTriangle() argument
128 addIndex(findOrAddVertex(vertex0,removeDuplicateVertices)); in addTriangle()
129 addIndex(findOrAddVertex(vertex1,removeDuplicateVertices)); in addTriangle()
130 addIndex(findOrAddVertex(vertex2,removeDuplicateVertices)); in addTriangle()
H A DbtTriangleMesh.h54 …r3& vertex0,const btVector3& vertex1,const btVector3& vertex2, bool removeDuplicateVertices=false);
62 int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp84 int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices) in findOrAddVertex() argument
90 if (removeDuplicateVertices) in findOrAddVertex()
108 if (removeDuplicateVertices) in findOrAddVertex()
128 …Vector3& vertex0, const btVector3& vertex1, const btVector3& vertex2, bool removeDuplicateVertices) in addTriangle() argument
131 addIndex(findOrAddVertex(vertex0, removeDuplicateVertices)); in addTriangle()
132 addIndex(findOrAddVertex(vertex1, removeDuplicateVertices)); in addTriangle()
133 addIndex(findOrAddVertex(vertex2, removeDuplicateVertices)); in addTriangle()
H A DbtTriangleMesh.h53 …vertex0, const btVector3& vertex1, const btVector3& vertex2, bool removeDuplicateVertices = false);
64 int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp84 int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices) in findOrAddVertex() argument
90 if (removeDuplicateVertices) in findOrAddVertex()
108 if (removeDuplicateVertices) in findOrAddVertex()
128 …Vector3& vertex0, const btVector3& vertex1, const btVector3& vertex2, bool removeDuplicateVertices) in addTriangle() argument
131 addIndex(findOrAddVertex(vertex0, removeDuplicateVertices)); in addTriangle()
132 addIndex(findOrAddVertex(vertex1, removeDuplicateVertices)); in addTriangle()
133 addIndex(findOrAddVertex(vertex2, removeDuplicateVertices)); in addTriangle()
H A DbtTriangleMesh.h53 …vertex0, const btVector3& vertex1, const btVector3& vertex2, bool removeDuplicateVertices = false);
64 int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp84 int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices) in findOrAddVertex() argument
90 if (removeDuplicateVertices) in findOrAddVertex()
108 if (removeDuplicateVertices) in findOrAddVertex()
128 …Vector3& vertex0, const btVector3& vertex1, const btVector3& vertex2, bool removeDuplicateVertices) in addTriangle() argument
131 addIndex(findOrAddVertex(vertex0, removeDuplicateVertices)); in addTriangle()
132 addIndex(findOrAddVertex(vertex1, removeDuplicateVertices)); in addTriangle()
133 addIndex(findOrAddVertex(vertex2, removeDuplicateVertices)); in addTriangle()
H A DbtTriangleMesh.h53 …vertex0, const btVector3& vertex1, const btVector3& vertex2, bool removeDuplicateVertices = false);
64 int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp84 int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices) in findOrAddVertex() argument
90 if (removeDuplicateVertices) in findOrAddVertex()
108 if (removeDuplicateVertices) in findOrAddVertex()
128 …Vector3& vertex0, const btVector3& vertex1, const btVector3& vertex2, bool removeDuplicateVertices) in addTriangle() argument
131 addIndex(findOrAddVertex(vertex0, removeDuplicateVertices)); in addTriangle()
132 addIndex(findOrAddVertex(vertex1, removeDuplicateVertices)); in addTriangle()
133 addIndex(findOrAddVertex(vertex2, removeDuplicateVertices)); in addTriangle()
H A DbtTriangleMesh.h53 …vertex0, const btVector3& vertex1, const btVector3& vertex2, bool removeDuplicateVertices = false);
64 int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp86 int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices) in findOrAddVertex() argument
92 if (removeDuplicateVertices) in findOrAddVertex()
111 if (removeDuplicateVertices) in findOrAddVertex()
132 … btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2,bool removeDuplicateVertices) in addTriangle() argument
135 addIndex(findOrAddVertex(vertex0,removeDuplicateVertices)); in addTriangle()
136 addIndex(findOrAddVertex(vertex1,removeDuplicateVertices)); in addTriangle()
137 addIndex(findOrAddVertex(vertex2,removeDuplicateVertices)); in addTriangle()
H A DbtTriangleMesh.h54 …r3& vertex0,const btVector3& vertex1,const btVector3& vertex2, bool removeDuplicateVertices=false);
65 int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp84 int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices) in findOrAddVertex() argument
90 if (removeDuplicateVertices) in findOrAddVertex()
108 if (removeDuplicateVertices) in findOrAddVertex()
128 …Vector3& vertex0, const btVector3& vertex1, const btVector3& vertex2, bool removeDuplicateVertices) in addTriangle() argument
131 addIndex(findOrAddVertex(vertex0, removeDuplicateVertices)); in addTriangle()
132 addIndex(findOrAddVertex(vertex1, removeDuplicateVertices)); in addTriangle()
133 addIndex(findOrAddVertex(vertex2, removeDuplicateVertices)); in addTriangle()
H A DbtTriangleMesh.h53 …vertex0, const btVector3& vertex1, const btVector3& vertex2, bool removeDuplicateVertices = false);
64 int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp86 int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices) in findOrAddVertex() argument
92 if (removeDuplicateVertices) in findOrAddVertex()
111 if (removeDuplicateVertices) in findOrAddVertex()
132 … btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2,bool removeDuplicateVertices) in addTriangle() argument
135 addIndex(findOrAddVertex(vertex0,removeDuplicateVertices)); in addTriangle()
136 addIndex(findOrAddVertex(vertex1,removeDuplicateVertices)); in addTriangle()
137 addIndex(findOrAddVertex(vertex2,removeDuplicateVertices)); in addTriangle()
H A DbtTriangleMesh.h54 …r3& vertex0,const btVector3& vertex1,const btVector3& vertex2, bool removeDuplicateVertices=false);
65 int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp84 int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices) in findOrAddVertex() argument
90 if (removeDuplicateVertices) in findOrAddVertex()
108 if (removeDuplicateVertices) in findOrAddVertex()
128 …Vector3& vertex0, const btVector3& vertex1, const btVector3& vertex2, bool removeDuplicateVertices) in addTriangle() argument
131 addIndex(findOrAddVertex(vertex0, removeDuplicateVertices)); in addTriangle()
132 addIndex(findOrAddVertex(vertex1, removeDuplicateVertices)); in addTriangle()
133 addIndex(findOrAddVertex(vertex2, removeDuplicateVertices)); in addTriangle()
H A DbtTriangleMesh.h53 …vertex0, const btVector3& vertex1, const btVector3& vertex2, bool removeDuplicateVertices = false);
64 int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osganalysis/
H A Dosganalysis.cpp401 …nts.read("--remove-duplicate-vertices") || arguments.read("--rdv")) removeDuplicateVertices = true; in SceneGraphProcessor()
442 if (removeDuplicateVertices) in process()
502 removeDuplicateVertices = false; in _init()
522 bool removeDuplicateVertices; member in SceneGraphProcessor
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osganalysis/
H A Dosganalysis.cpp399 …nts.read("--remove-duplicate-vertices") || arguments.read("--rdv")) removeDuplicateVertices = true; in SceneGraphProcessor()
439 if (removeDuplicateVertices) in process()
499 removeDuplicateVertices = false; in _init()
519 bool removeDuplicateVertices; member in SceneGraphProcessor
/dports/math/scilab/scilab-6.1.1/scilab/modules/graphic_objects/includes/
H A DTriangulator.hxx144 void removeDuplicateVertices(void);

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