/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | bullet_hello_world.cpp | 52 dynamicsWorld->removeRigidBody(fallRigidBody); in main() 56 dynamicsWorld->removeRigidBody(groundRigidBody); in main()
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 124 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld 133 removeRigidBody(body); in removeCollisionObject()
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H A D | btSimpleDynamicsWorld.h | 57 virtual void removeRigidBody(btRigidBody* body);
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 124 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld 133 removeRigidBody(body); in removeCollisionObject()
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H A D | btSimpleDynamicsWorld.h | 57 virtual void removeRigidBody(btRigidBody* body);
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 133 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld 142 removeRigidBody(body); in removeCollisionObject()
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H A D | btSimpleDynamicsWorld.h | 61 virtual void removeRigidBody(btRigidBody* body);
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 133 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld 142 removeRigidBody(body); in removeCollisionObject()
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H A D | btSimpleDynamicsWorld.h | 59 virtual void removeRigidBody(btRigidBody* body);
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 124 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld 133 removeRigidBody(body); in removeCollisionObject()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 124 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld 133 removeRigidBody(body); in removeCollisionObject()
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H A D | btSimpleDynamicsWorld.h | 57 virtual void removeRigidBody(btRigidBody* body);
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 133 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld 142 removeRigidBody(body); in removeCollisionObject()
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H A D | btSimpleDynamicsWorld.h | 61 virtual void removeRigidBody(btRigidBody* body);
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 124 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld 133 removeRigidBody(body); in removeCollisionObject()
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H A D | btSimpleDynamicsWorld.h | 57 virtual void removeRigidBody(btRigidBody* body);
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 133 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld 142 removeRigidBody(body); in removeCollisionObject()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 133 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld 142 removeRigidBody(body); in removeCollisionObject()
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/dports/devel/bullet/bullet3-3.21/examples/FractureDemo/ |
H A D | btFractureDynamicsWorld.h | 28 virtual void removeRigidBody(btRigidBody* body);
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H A D | btFractureDynamicsWorld.cpp | 252 removeRigidBody(otherObject); in glueCallback() 308 void btFractureDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btFractureDynamicsWorld 327 btDiscreteDynamicsWorld::removeRigidBody(body); in removeRigidBody() 424 removeRigidBody(fracObj); //should it also be removed from the array? in breakDisconnectedParts()
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/dports/devel/py-bullet3/bullet3-3.21/examples/FractureDemo/ |
H A D | btFractureDynamicsWorld.h | 28 virtual void removeRigidBody(btRigidBody* body);
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H A D | btFractureDynamicsWorld.cpp | 252 removeRigidBody(otherObject); in glueCallback() 308 void btFractureDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btFractureDynamicsWorld 327 btDiscreteDynamicsWorld::removeRigidBody(body); in removeRigidBody() 424 removeRigidBody(fracObj); //should it also be removed from the array? in breakDisconnectedParts()
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/dports/games/critterding/critterding-beta12/src/scenes/entities/ |
H A D | bodypart.cpp | 30 m_ownerWorld->removeRigidBody(body); in ~Bodypart()
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/dports/devel/bullet/bullet3-3.21/examples/Constraints/ |
H A D | TestHingeTorque.cpp | 128 m_dynamicsWorld->removeRigidBody(base); in initPhysics() 154 m_dynamicsWorld->removeRigidBody(linkBody); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Constraints/ |
H A D | TestHingeTorque.cpp | 128 m_dynamicsWorld->removeRigidBody(base); in initPhysics() 154 m_dynamicsWorld->removeRigidBody(linkBody); in initPhysics()
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