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Searched refs:removeRigidBody (Results 1 – 25 of 96) sorted by relevance

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/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dbullet_hello_world.cpp52 dynamicsWorld->removeRigidBody(fallRigidBody); in main()
56 dynamicsWorld->removeRigidBody(groundRigidBody); in main()
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp124 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld
133 removeRigidBody(body); in removeCollisionObject()
H A DbtSimpleDynamicsWorld.h57 virtual void removeRigidBody(btRigidBody* body);
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp124 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld
133 removeRigidBody(body); in removeCollisionObject()
H A DbtSimpleDynamicsWorld.h57 virtual void removeRigidBody(btRigidBody* body);
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp133 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld
142 removeRigidBody(body); in removeCollisionObject()
H A DbtSimpleDynamicsWorld.h61 virtual void removeRigidBody(btRigidBody* body);
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp133 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld
142 removeRigidBody(body); in removeCollisionObject()
H A DbtSimpleDynamicsWorld.h59 virtual void removeRigidBody(btRigidBody* body);
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp124 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld
133 removeRigidBody(body); in removeCollisionObject()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp124 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld
133 removeRigidBody(body); in removeCollisionObject()
H A DbtSimpleDynamicsWorld.h57 virtual void removeRigidBody(btRigidBody* body);
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp133 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld
142 removeRigidBody(body); in removeCollisionObject()
H A DbtSimpleDynamicsWorld.h61 virtual void removeRigidBody(btRigidBody* body);
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp124 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld
133 removeRigidBody(body); in removeCollisionObject()
H A DbtSimpleDynamicsWorld.h57 virtual void removeRigidBody(btRigidBody* body);
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp133 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld
142 removeRigidBody(body); in removeCollisionObject()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp133 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btSimpleDynamicsWorld
142 removeRigidBody(body); in removeCollisionObject()
/dports/devel/bullet/bullet3-3.21/examples/FractureDemo/
H A DbtFractureDynamicsWorld.h28 virtual void removeRigidBody(btRigidBody* body);
H A DbtFractureDynamicsWorld.cpp252 removeRigidBody(otherObject); in glueCallback()
308 void btFractureDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btFractureDynamicsWorld
327 btDiscreteDynamicsWorld::removeRigidBody(body); in removeRigidBody()
424 removeRigidBody(fracObj); //should it also be removed from the array? in breakDisconnectedParts()
/dports/devel/py-bullet3/bullet3-3.21/examples/FractureDemo/
H A DbtFractureDynamicsWorld.h28 virtual void removeRigidBody(btRigidBody* body);
H A DbtFractureDynamicsWorld.cpp252 removeRigidBody(otherObject); in glueCallback()
308 void btFractureDynamicsWorld::removeRigidBody(btRigidBody* body) in removeRigidBody() function in btFractureDynamicsWorld
327 btDiscreteDynamicsWorld::removeRigidBody(body); in removeRigidBody()
424 removeRigidBody(fracObj); //should it also be removed from the array? in breakDisconnectedParts()
/dports/games/critterding/critterding-beta12/src/scenes/entities/
H A Dbodypart.cpp30 m_ownerWorld->removeRigidBody(body); in ~Bodypart()
/dports/devel/bullet/bullet3-3.21/examples/Constraints/
H A DTestHingeTorque.cpp128 m_dynamicsWorld->removeRigidBody(base); in initPhysics()
154 m_dynamicsWorld->removeRigidBody(linkBody); in initPhysics()
/dports/devel/py-bullet3/bullet3-3.21/examples/Constraints/
H A DTestHingeTorque.cpp128 m_dynamicsWorld->removeRigidBody(base); in initPhysics()
154 m_dynamicsWorld->removeRigidBody(linkBody); in initPhysics()

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