Searched refs:removeRoad (Results 1 – 3 of 3) sorted by relevance
1215 bool removeRoad(Vector<int> pos);
1571 removeRoad(old_road->getPos()); in moveBuilding()1748 case Maptile::ROAD: return removeRoad(pos); in removeLocation()1853 bool GameMap::removeRoad(Vector<int> pos) in removeRoad() function in GameMap2452 erased |= removeRoad(tile); in eraseTile()
564 GameMap::getInstance()->removeRoad(tile); in change_map_under_cursor()