Searched refs:removeRuin (Results 1 – 2 of 2) sorted by relevance
1130 bool removeRuin(Vector<int> pos);
1589 removeRuin(old_ruin->getPos()); in moveBuilding()1701 bool GameMap::removeRuin(Vector<int> pos) in removeRuin() function in GameMap1746 case Maptile::RUIN: return removeRuin(pos); in removeLocation()2449 erased |= removeRuin(tile); in eraseTile()