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Searched refs:renderBind (Results 1 – 12 of 12) sorted by relevance

/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/
H A Drenderer_vk.cpp3638 …void allocDescriptorSet(ProgramVK& program, const RenderBind& renderBind, ScratchBufferVK& scratch… in allocDescriptorSet()
3662 const Binding& bind = renderBind.m_bind[stage]; in allocDescriptorSet()
5860 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local
6010 uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) ); in submit()
6017 allocDescriptorSet(program, renderBind, scratchBuffer); in submit()
6204 uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) ); in submit()
6313 allocDescriptorSet(program, renderBind, scratchBuffer); in submit()
H A Drenderer_d3d12.cpp5878 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local
5979 uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) ); in submit()
5993 const Binding& bind = renderBind.m_bind[stage]; in submit()
6296 uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) ); in submit()
6322 const Binding& bind = renderBind.m_bind[stage]; in submit()
H A Drenderer_mtl.mm3758 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
4035 const Binding& bind = renderBind.m_bind[stage];
4416 const Binding& bind = renderBind.m_bind[stage];
H A Drenderer_d3d11.cpp5381 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local
5497 const Binding& bind = renderBind.m_bind[stage]; in submit()
5819 const Binding& bind = renderBind.m_bind[stage]; in submit()
H A Drenderer_gl.cpp6570 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local
6647 const Binding& bind = renderBind.m_bind[ii]; in submit()
7158 const Binding& bind = renderBind.m_bind[stage]; in submit()
H A Drenderer_d3d9.cpp3815 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local
4178 const Binding& bind = renderBind.m_bind[stage]; in submit()
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/
H A Drenderer_vk.cpp3638 …void allocDescriptorSet(ProgramVK& program, const RenderBind& renderBind, ScratchBufferVK& scratch… in allocDescriptorSet()
3662 const Binding& bind = renderBind.m_bind[stage]; in allocDescriptorSet()
5860 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local
6010 uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) ); in submit()
6017 allocDescriptorSet(program, renderBind, scratchBuffer); in submit()
6204 uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) ); in submit()
6313 allocDescriptorSet(program, renderBind, scratchBuffer); in submit()
H A Drenderer_d3d12.cpp5878 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local
5979 uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) ); in submit()
5993 const Binding& bind = renderBind.m_bind[stage]; in submit()
6296 uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) ); in submit()
6322 const Binding& bind = renderBind.m_bind[stage]; in submit()
H A Drenderer_mtl.mm3758 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
4035 const Binding& bind = renderBind.m_bind[stage];
4416 const Binding& bind = renderBind.m_bind[stage];
H A Drenderer_gl.cpp6570 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local
6647 const Binding& bind = renderBind.m_bind[ii]; in submit()
7158 const Binding& bind = renderBind.m_bind[stage]; in submit()
H A Drenderer_d3d11.cpp5381 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local
5497 const Binding& bind = renderBind.m_bind[stage]; in submit()
5819 const Binding& bind = renderBind.m_bind[stage]; in submit()
H A Drenderer_d3d9.cpp3815 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local
4178 const Binding& bind = renderBind.m_bind[stage]; in submit()