Searched refs:renderBind (Results 1 – 12 of 12) sorted by relevance
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/ |
H A D | renderer_vk.cpp | 3638 …void allocDescriptorSet(ProgramVK& program, const RenderBind& renderBind, ScratchBufferVK& scratch… in allocDescriptorSet() 3662 const Binding& bind = renderBind.m_bind[stage]; in allocDescriptorSet() 5860 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local 6010 uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) ); in submit() 6017 allocDescriptorSet(program, renderBind, scratchBuffer); in submit() 6204 uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) ); in submit() 6313 allocDescriptorSet(program, renderBind, scratchBuffer); in submit()
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H A D | renderer_d3d12.cpp | 5878 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local 5979 uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) ); in submit() 5993 const Binding& bind = renderBind.m_bind[stage]; in submit() 6296 uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) ); in submit() 6322 const Binding& bind = renderBind.m_bind[stage]; in submit()
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H A D | renderer_mtl.mm | 3758 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; 4035 const Binding& bind = renderBind.m_bind[stage]; 4416 const Binding& bind = renderBind.m_bind[stage];
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H A D | renderer_d3d11.cpp | 5381 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local 5497 const Binding& bind = renderBind.m_bind[stage]; in submit() 5819 const Binding& bind = renderBind.m_bind[stage]; in submit()
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H A D | renderer_gl.cpp | 6570 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local 6647 const Binding& bind = renderBind.m_bind[ii]; in submit() 7158 const Binding& bind = renderBind.m_bind[stage]; in submit()
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H A D | renderer_d3d9.cpp | 3815 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local 4178 const Binding& bind = renderBind.m_bind[stage]; in submit()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/ |
H A D | renderer_vk.cpp | 3638 …void allocDescriptorSet(ProgramVK& program, const RenderBind& renderBind, ScratchBufferVK& scratch… in allocDescriptorSet() 3662 const Binding& bind = renderBind.m_bind[stage]; in allocDescriptorSet() 5860 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local 6010 uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) ); in submit() 6017 allocDescriptorSet(program, renderBind, scratchBuffer); in submit() 6204 uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) ); in submit() 6313 allocDescriptorSet(program, renderBind, scratchBuffer); in submit()
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H A D | renderer_d3d12.cpp | 5878 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local 5979 uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) ); in submit() 5993 const Binding& bind = renderBind.m_bind[stage]; in submit() 6296 uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) ); in submit() 6322 const Binding& bind = renderBind.m_bind[stage]; in submit()
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H A D | renderer_mtl.mm | 3758 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; 4035 const Binding& bind = renderBind.m_bind[stage]; 4416 const Binding& bind = renderBind.m_bind[stage];
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H A D | renderer_gl.cpp | 6570 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local 6647 const Binding& bind = renderBind.m_bind[ii]; in submit() 7158 const Binding& bind = renderBind.m_bind[stage]; in submit()
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H A D | renderer_d3d11.cpp | 5381 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local 5497 const Binding& bind = renderBind.m_bind[stage]; in submit() 5819 const Binding& bind = renderBind.m_bind[stage]; in submit()
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H A D | renderer_d3d9.cpp | 3815 const RenderBind& renderBind = _render->m_renderItemBind[itemIdx]; in submit() local 4178 const Binding& bind = renderBind.m_bind[stage]; in submit()
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