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Searched refs:renderRestoreTarget (Results 1 – 12 of 12) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dbstub.cpp368 renderRestoreTarget(); in ExtCheckKeys()
H A Dgame.cpp4081 renderRestoreTarget(); in drawscreen()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djsector.cpp503 renderRestoreTarget(); in drawroomstotile()
H A Dsave.cpp1320 renderRestoreTarget(); in ScreenLoad()
H A Ddraw.cpp2765 renderRestoreTarget(); in ScreenSaveSetup()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1217 void renderRestoreTarget(void);
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dview.cpp3489 renderRestoreTarget(); in viewDrawScreen()
3589 renderRestoreTarget(); in viewDrawScreen()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsector.cpp407 renderRestoreTarget(); in G_SetupCamTile()
H A Dgame.cpp1153 renderRestoreTarget(); in G_DrawRooms()
1191 renderRestoreTarget(); in G_DrawRooms()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgame.cpp1516 renderRestoreTarget(); in G_DrawRooms()
1553 renderRestoreTarget(); in G_DrawRooms()
H A Dsector.cpp514 renderRestoreTarget(); in G_SetupCamTile()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp12952 void renderRestoreTarget(void) in renderRestoreTarget() function