Searched refs:render_one_mad (Results 1 – 2 of 2) sorted by relevance
/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | graphic_mad.c | 498 gfx_rv render_one_mad( const CHR_REF character, GLXvector4f tint, BIT_FIELD bits ) in render_one_mad() function 589 if ( gfx_error == render_one_mad( ichr, tint, CHR_ALPHA | CHR_REFLECT ) ) in render_one_mad_ref() 604 if ( gfx_error == render_one_mad( ichr, tint, CHR_LIGHT | CHR_REFLECT ) ) in render_one_mad_ref() 617 if ( gfx_error == render_one_mad( ichr, tint, CHR_PHONG | CHR_REFLECT ) ) in render_one_mad_ref() 670 if ( render_one_mad( ichr, tint, CHR_ALPHA ) ) in render_one_mad_trans() 688 if ( render_one_mad( ichr, tint, CHR_LIGHT ) ) in render_one_mad_trans() 701 if ( render_one_mad( ichr, tint, CHR_PHONG ) ) in render_one_mad_trans() 765 if ( gfx_error == render_one_mad( ichr, tint, CHR_SOLID ) ) in render_one_mad_solid()
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H A D | graphic_mad.h | 244 gfx_rv render_one_mad( const CHR_REF ichr, GLXvector4f tint, Uint32 bits );
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