Home
last modified time | relevance | path

Searched refs:renderlava (Results 1 – 18 of 18) sorted by relevance

/dports/games/tesseract/tesseract/src/engine/
H A Dengine.h550 extern void renderlava();
551 extern void renderlava(const materialsurface &m, Texture *tex, float scale);
H A Dmaterial.cpp748 renderlava(); in renderliquidmaterials()
824 renderlava(); in renderminimapmaterials()
H A Dwater.cpp473 void renderlava() in renderlava() function
/dports/games/tesseract-data/tesseract/src/engine/
H A Dengine.h550 extern void renderlava();
551 extern void renderlava(const materialsurface &m, Texture *tex, float scale);
H A Dmaterial.cpp748 renderlava(); in renderliquidmaterials()
824 renderlava(); in renderminimapmaterials()
H A Dwater.cpp473 void renderlava() in renderlava() function
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dmaterial.cpp747 renderlava(); in renderliquidmaterials()
815 renderlava(); in renderminimapmaterials()
H A Dengine.h712 extern void renderlava();
713 extern void renderlava(const materialsurface &m, Texture *tex, float scale);
H A Dwater.cpp486 void renderlava() in renderlava() function
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dengine.h358 extern void renderlava(const materialsurface &m);
H A Dmaterial.cpp862 if(m.orient==O_TOP) renderlava(m); in rendermaterials()
H A Dwater.cpp239 void renderlava(const materialsurface &m) in renderlava() function
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dengine.h435 extern void renderlava(materialsurface &m, Texture *tex, float scale);
H A Dmaterial.cpp838 renderlava(m, lslot.sts[0].t, lslot.scale); in rendermaterials()
H A Dwater.cpp247 void renderlava(materialsurface &m, Texture *tex, float scale) in renderlava() function
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dengine.h474 extern void renderlava(const materialsurface &m, Texture *tex, float scale);
H A Dwater.cpp205 void renderlava(const materialsurface &m, Texture *tex, float scale) in renderlava() function
H A Dmaterial.cpp874 if(m.orient==O_TOP) renderlava(m, mslot->sts[0].t, mslot->scale); in rendermaterials()