Searched refs:renderlava (Results 1 – 18 of 18) sorted by relevance
/dports/games/tesseract/tesseract/src/engine/ |
H A D | engine.h | 550 extern void renderlava(); 551 extern void renderlava(const materialsurface &m, Texture *tex, float scale);
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H A D | material.cpp | 748 renderlava(); in renderliquidmaterials() 824 renderlava(); in renderminimapmaterials()
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H A D | water.cpp | 473 void renderlava() in renderlava() function
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | engine.h | 550 extern void renderlava(); 551 extern void renderlava(const materialsurface &m, Texture *tex, float scale);
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H A D | material.cpp | 748 renderlava(); in renderliquidmaterials() 824 renderlava(); in renderminimapmaterials()
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H A D | water.cpp | 473 void renderlava() in renderlava() function
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | material.cpp | 747 renderlava(); in renderliquidmaterials() 815 renderlava(); in renderminimapmaterials()
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H A D | engine.h | 712 extern void renderlava(); 713 extern void renderlava(const materialsurface &m, Texture *tex, float scale);
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H A D | water.cpp | 486 void renderlava() in renderlava() function
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | engine.h | 358 extern void renderlava(const materialsurface &m);
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H A D | material.cpp | 862 if(m.orient==O_TOP) renderlava(m); in rendermaterials()
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H A D | water.cpp | 239 void renderlava(const materialsurface &m) in renderlava() function
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | engine.h | 435 extern void renderlava(materialsurface &m, Texture *tex, float scale);
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H A D | material.cpp | 838 renderlava(m, lslot.sts[0].t, lslot.scale); in rendermaterials()
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H A D | water.cpp | 247 void renderlava(materialsurface &m, Texture *tex, float scale) in renderlava() function
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | engine.h | 474 extern void renderlava(const materialsurface &m, Texture *tex, float scale);
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H A D | water.cpp | 205 void renderlava(const materialsurface &m, Texture *tex, float scale) in renderlava() function
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H A D | material.cpp | 874 if(m.orient==O_TOP) renderlava(m, mslot->sts[0].t, mslot->scale); in rendermaterials()
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