Home
last modified time | relevance | path

Searched refs:repairAmount (Results 1 – 5 of 5) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.h332 float repairAmount; variable
H A DUnit.cpp133 repairAmount(0.0f), in CUnit()
807 repairAmount = 0.0f; in SlowUpdate()
1793 repairAmount += amount; in AddBuildPower()
2287 CR_MEMBER(repairAmount),
/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/
H A DBuilder.cpp330 …ldSpeed = std::min(repairSpeed, unitDef->maxRepairSpeed * 0.5f - curBuild->repairAmount); // repair in Update()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dinterface.cpp4309 int repairAmount = 100 - durability; in repairItem() local
4310 if ( repairAmount > (ENCHANTED_FEATHER_MAX_DURABILITY / 2) ) in repairItem()
4314 repairAmount = ENCHANTED_FEATHER_MAX_DURABILITY / 2; in repairItem()
4317 item->appearance += repairAmount; in repairItem()
/dports/games/warzone2100/warzone2100/src/
H A Dstructure.cpp917 …int repairAmount = gameTimeAdjustedAverage(buildRate * structureBody(psStruct), psStruct->pStructu… in structureRepair() local
926 psStruct->body = clip<UDWORD>(psStruct->body + repairAmount, 0, structureBody(psStruct)); in structureRepair()