Searched refs:reportsClicked (Results 1 – 3 of 3) sorted by relevance
139 mutable cSignal<void ()> reportsClicked; variable
109 signalConnectionManager.connect (reportsButton->clicked, [&]() { reportsClicked(); }); in cHud()
307 …signalConnectionManager.connect (gameGui->getHud().reportsClicked, std::bind (&cGameGuiController:… in connectGuiStaticCommands()