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Searched refs:require_states_persist (Results 1 – 2 of 2) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dalgo.cpp266 bool require_states_persist) in IsSkillUsable() argument
299 if (state && (!require_states_persist || state->type == lcf::rpg::State::Persistence_persists)) { in IsSkillUsable()
H A Dalgo.h195 bool require_states_persist);