Searched refs:requiredWeapons (Results 1 – 1 of 1) sorted by relevance
3549 idStr requiredWeapons = spawnArgs.GetString("required_weapons"); in Event_Touch() local3551 if(requiredWeapons.Length() > 0) { in Event_Touch()3553 if(playerWeap.Length() == 0 || requiredWeapons.Find(playerWeap, false) == -1) { in Event_Touch()