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Searched refs:reset_rear_view (Results 1 – 12 of 12) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dgame.h224 void reset_rear_view(void);
H A Dgameseq.c1142 reset_rear_view(); in StartSecretLevel()
2323 reset_rear_view(); in StartLevel()
H A Dendlevel.c340 reset_rear_view(); //turn off rear view if set in start_endlevel_sequence()
H A Dobject.c1763 reset_rear_view(); in start_player_death_sequence()
H A Dgame.c2062 void reset_rear_view(void)
H A Dmulti.c2349 reset_rear_view(); in multi_reset_stuff()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dgame.h382 void reset_rear_view(void);
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgameseq.cpp1292 reset_rear_view(); in StartSecretLevel()
2363 reset_rear_view(); in StartLevel()
H A Dendlevel.cpp665reset_rear_view(); //turn off rear view if set - NOTE: make sure this happens before we pause demo… in start_endlevel_sequence()
H A Dgame.cpp1665 void reset_rear_view(void) in reset_rear_view() function
H A Dobject.cpp1530 reset_rear_view(); in start_player_death_sequence()
H A Dmulti.cpp2391 reset_rear_view(); in multi_reset_stuff()