/dports/misc/usd/USD-21.11/pxr/imaging/hdSt/ |
H A D | imageShaderRenderPass.cpp | 54 HdStResourceRegistrySharedPtr const& resourceRegistry) in _ExecuteDraw() argument 56 drawBatch->ExecuteDraw(stRenderPassState, resourceRegistry); in _ExecuteDraw() 116 HdStResourceRegistrySharedPtr const& resourceRegistry = in SetupFullscreenTriangleDrawItem() local 119 TF_VERIFY(resourceRegistry); in SetupFullscreenTriangleDrawItem() 126 _SetupVertexPrimvarBAR(resourceRegistry); in SetupFullscreenTriangleDrawItem() 130 HdSt_GeometricShader::Create(shaderKey, resourceRegistry); in SetupFullscreenTriangleDrawItem() 150 HdStResourceRegistrySharedPtr const& resourceRegistry = in _Execute() local 153 TF_VERIFY(resourceRegistry); in _Execute() 155 _immediateBatch->PrepareDraw(stRenderPassState, resourceRegistry); in _Execute() 184 _ExecuteDraw(batch, stRenderPassState, resourceRegistry); in _Execute() [all …]
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H A D | indirectDrawBatch.h | 64 HdStResourceRegistrySharedPtr const &resourceRegistry) override; 70 HdStResourceRegistrySharedPtr const &resourceRegistry) override; 131 HdStResourceRegistrySharedPtr const &resourceRegistry); 133 void _CompileBatch(HdStResourceRegistrySharedPtr const &resourceRegistry); 139 HdStResourceRegistrySharedPtr const &resourceRegistry); 145 HdStResourceRegistrySharedPtr const &resourceRegistry); 148 HdStResourceRegistrySharedPtr const &resourceRegistry); 151 HdStResourceRegistrySharedPtr const &resourceRegistry,
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H A D | extComputation.cpp | 73 HdStResourceRegistrySharedPtr const & resourceRegistry) in _AllocateComputationDataRange() argument 79 resourceRegistry->AllocateShaderStorageBufferArrayRange( in _AllocateComputationDataRange() 83 resourceRegistry->AddSources(inputRange, std::move(inputs)); in _AllocateComputationDataRange() 117 HdStResourceRegistrySharedPtr const & resourceRegistry = in Sync() local 146 resourceRegistry->RegisterExtComputationDataRange(inputId); in Sync() 151 resourceRegistry); in Sync() 179 std::move(inputs), resourceRegistry); in Sync() 194 resourceRegistry->AddSources( in Sync() 204 std::move(inputs), resourceRegistry); in Sync()
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H A D | mesh.cpp | 577 resourceRegistry, in _PopulateTopology() 1113 resourceRegistry->AddSource(source); in _QuadrangulateFaceVaryingPrimvar() 1129 resourceRegistry->AddSource(source); in _TriangulateFaceVaryingPrimvar() 1152 resourceRegistry.get(), in _RefinePrimvar() 1323 resourceRegistry, in _PopulateVertexPrimvars() 1330 resourceRegistry, in _PopulateVertexPrimvars() 1418 resourceRegistry, in _PopulateVertexPrimvars() 1688 resourceRegistry->AddComputation( in _PopulateVertexPrimvars() 1838 resourceRegistry->AddSources( in _PopulateFaceVaryingPrimvars() 1846 resourceRegistry->AddComputation( in _PopulateFaceVaryingPrimvars() [all …]
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H A D | interleavedMemoryManager.h | 63 _StripedInterleavedBufferRange(HdStResourceRegistry* resourceRegistry) in _StripedInterleavedBufferRange() argument 64 : HdStBufferArrayRange(resourceRegistry) in _StripedInterleavedBufferRange() 196 HdStResourceRegistry* resourceRegistry, 295 HdStInterleavedMemoryManager(HdStResourceRegistry* resourceRegistry) in HdStInterleavedMemoryManager() argument 296 : _resourceRegistry(resourceRegistry) {} in HdStInterleavedMemoryManager() 315 HdStInterleavedUBOMemoryManager(HdStResourceRegistry* resourceRegistry) in HdStInterleavedUBOMemoryManager() argument 316 : HdStInterleavedMemoryManager(resourceRegistry) {} in HdStInterleavedUBOMemoryManager() 335 HdStInterleavedSSBOMemoryManager(HdStResourceRegistry* resourceRegistry) in HdStInterleavedSSBOMemoryManager() argument 336 : HdStInterleavedMemoryManager(resourceRegistry) {} in HdStInterleavedSSBOMemoryManager()
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H A D | indirectDrawBatch.cpp | 146 HdStResourceRegistrySharedPtr const &resourceRegistry) in _GetCullingProgram() argument 161 resourceRegistry); in _GetCullingProgram() 229 HdStResourceRegistrySharedPtr const &resourceRegistry) in _CompileBatch() argument 708 resourceRegistry->RegisterDispatchBuffer( in _CompileBatch() 1011 _CompileBatch(resourceRegistry); in PrepareDraw() 1296 resourceRegistry->RegisterGraphicsPipeline(hash); in _GetCullPipeline() 1310 Hgi* hgi = resourceRegistry->GetHgi(); in _GetCullPipeline() 1416 Hgi* hgi = resourceRegistry->GetHgi(); in _GPUFrustumInstanceCulling() 1553 Hgi* hgi = resourceRegistry->GetHgi(); in _GPUFrustumNonInstanceCulling() 1658 resourceRegistry->RegisterBufferResource( in _BeginGPUCountVisibleInstances() [all …]
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H A D | glslProgram.cpp | 383 HdStResourceRegistry *resourceRegistry) in GetComputeProgram() argument 386 resourceRegistry); in GetComputeProgram() 393 HdStResourceRegistry *resourceRegistry) in GetComputeProgram() argument 397 resourceRegistry->RegisterGLSLProgram( in GetComputeProgram() 404 HdTokens->computeShader, resourceRegistry); in GetComputeProgram() 432 HdStResourceRegistry *resourceRegistry, in GetComputeProgram() argument 437 resourceRegistry, in GetComputeProgram() 445 HdStResourceRegistry *resourceRegistry, in GetComputeProgram() argument 450 resourceRegistry->RegisterGLSLProgram( in GetComputeProgram() 464 Hgi *hgi = resourceRegistry->GetHgi(); in GetComputeProgram() [all …]
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H A D | glslProgram.h | 74 HdStResourceRegistry *resourceRegistry); 80 HdStResourceRegistry *resourceRegistry); 88 HdStResourceRegistry *resourceRegistry, 95 HdStResourceRegistry *resourceRegistry,
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H A D | renderPass.cpp | 74 HdStResourceRegistrySharedPtr const& resourceRegistry) in _ExecuteDraw() argument 76 cmdBuffer->ExecuteDraw(stRenderPassState, resourceRegistry); in _ExecuteDraw() 235 HdStResourceRegistrySharedPtr const& resourceRegistry = in _Execute() local 238 TF_VERIFY(resourceRegistry); in _Execute() 240 _cmdBuffer.PrepareDraw(stRenderPassState, resourceRegistry); in _Execute() 271 auto executeDrawOp = [cmdBuffer, stRenderPassState, resourceRegistry] { in _Execute() 272 _ExecuteDraw(cmdBuffer, stRenderPassState, resourceRegistry); in _Execute() 276 _ExecuteDraw(cmdBuffer, stRenderPassState, resourceRegistry); in _Execute()
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H A D | simpleLightingShader.cpp | 315 HdStResourceRegistry * const resourceRegistry, in _MakeNamedTextureHandle() argument 327 resourceRegistry->AllocateTextureHandle( in _MakeNamedTextureHandle() 363 HdStResourceRegistry * const resourceRegistry = in AllocateTextureHandles() local 366 if (!TF_VERIFY(resourceRegistry)) { in AllocateTextureHandles() 382 resourceRegistry->AllocateTextureHandle( in AllocateTextureHandles() 395 resourceRegistry, in AllocateTextureHandles() 403 resourceRegistry, in AllocateTextureHandles() 411 resourceRegistry, in AllocateTextureHandles()
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H A D | drawBatch.cpp | 228 HdStResourceRegistrySharedPtr const &resourceRegistry) in _GetDrawingProgram() argument 268 if (!_program.CompileShader(firstDrawItem, indirect, resourceRegistry)){ in _GetDrawingProgram() 290 resourceRegistry); in _GetDrawingProgram() 305 HdStResourceRegistrySharedPtr const &resourceRegistry) in CompileShader() argument 343 resourceRegistry->RegisterGLSLProgram(hash); in CompileShader() 347 resourceRegistry.get()); in CompileShader()
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H A D | vboMemoryManager.h | 53 HdStVBOMemoryManager(HdStResourceRegistry *resourceRegistry) in HdStVBOMemoryManager() argument 55 , _resourceRegistry(resourceRegistry) {} in HdStVBOMemoryManager() 93 _StripedBufferArrayRange(HdStResourceRegistry* resourceRegistry) in _StripedBufferArrayRange() argument 94 : HdStBufferArrayRange(resourceRegistry), in _StripedBufferArrayRange() 244 _StripedBufferArray(HdStResourceRegistry* resourceRegistry,
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H A D | vboSimpleMemoryManager.h | 50 HdStVBOSimpleMemoryManager(HdStResourceRegistry* resourceRegistry) in HdStVBOSimpleMemoryManager() argument 51 : _resourceRegistry(resourceRegistry) {} in HdStVBOSimpleMemoryManager() 91 _SimpleBufferArrayRange(HdStResourceRegistry* resourceRegistry) in _SimpleBufferArrayRange() argument 92 : HdStBufferArrayRange(resourceRegistry) in _SimpleBufferArrayRange() 227 _SimpleBufferArray(HdStResourceRegistry* resourceRegistry,
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H A D | basisCurves.cpp | 374 HdStResourceRegistrySharedPtr resourceRegistry = in _UpdateDrawItemGeometricShader() local 592 HdStResourceRegistrySharedPtr const& resourceRegistry = in _PopulateTopology() local 624 resourceRegistry, in _PopulateTopology() 676 resourceRegistry->RegisterBasisCurvesIndexRange( in _PopulateTopology() 816 HdStResourceRegistrySharedPtr const& resourceRegistry = in _PopulateVertexPrimvars() local 897 resourceRegistry->UpdateNonUniformBufferArrayRange( in _PopulateVertexPrimvars() 925 resourceRegistry->AddComputation( in _PopulateVertexPrimvars() 930 resourceRegistry->AddSource(*it); in _PopulateVertexPrimvars() 945 HdStResourceRegistrySharedPtr const& resourceRegistry = in _PopulateVaryingPrimvars() local 1014 resourceRegistry->UpdateNonUniformBufferArrayRange( in _PopulateVaryingPrimvars() [all …]
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H A D | drawBatch.h | 94 HdStResourceRegistrySharedPtr const &resourceRegistry) = 0; 99 HdStResourceRegistrySharedPtr const & resourceRegistry) = 0; 128 HdStResourceRegistrySharedPtr const &resourceRegistry); 213 HdStResourceRegistrySharedPtr const &resourceRegistry);
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H A D | dispatchBuffer.cpp | 43 HdStResourceRegistry* resourceRegistry, HdStDispatchBuffer *buffer) in Hd_DispatchBufferArrayRange() argument 44 : HdStBufferArrayRange(resourceRegistry) in Hd_DispatchBufferArrayRange() 176 HdStResourceRegistry* resourceRegistry, in HdStDispatchBuffer() argument 181 , _resourceRegistry(resourceRegistry) in HdStDispatchBuffer() 205 resourceRegistry, this); in HdStDispatchBuffer()
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H A D | volume.cpp | 311 HdStResourceRegistrySharedPtr const resourceRegistry = in _ComputeMaterialNetworkShader() local 425 bufferSpecs, std::move(bufferSources), resourceRegistry); in _ComputeMaterialNetworkShader() 540 HdStResourceRegistrySharedPtr resourceRegistry = in _UpdateDrawItem() local 573 resourceRegistry->AllocateNonUniformBufferArrayRange( in _UpdateDrawItem() 587 resourceRegistry->AddSource( in _UpdateDrawItem() 602 HdSt_GeometricShader::Create(shaderKey, resourceRegistry)); in _UpdateDrawItem() 620 resourceRegistry->AllocateNonUniformBufferArrayRange( in _UpdateDrawItem() 627 resourceRegistry->AddSources(drawItem->GetTopologyRange(), in _UpdateDrawItem()
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H A D | material.cpp | 127 HdStResourceRegistrySharedPtr const& resourceRegistry, in _ProcessTextureDescriptors() argument 136 resourceRegistry->AllocateTextureHandle( in _ProcessTextureDescriptors() 186 HdStResourceRegistrySharedPtr const& resourceRegistry = in Sync() local 214 resourceRegistry.get()); in Sync() 326 resourceRegistry, in Sync() 349 specs, std::move(sources), resourceRegistry); in Sync()
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H A D | points.cpp | 172 HdStResourceRegistrySharedPtr resourceRegistry = in _UpdateDrawItem() local 176 HdSt_GeometricShader::Create(shaderKey, resourceRegistry)); in _UpdateDrawItem() 236 HdStResourceRegistrySharedPtr const& resourceRegistry = in _PopulateVertexPrimvars() local 313 resourceRegistry->UpdateNonUniformBufferArrayRange( in _PopulateVertexPrimvars() 334 resourceRegistry->AddSources(drawItem->GetVertexPrimvarRange(), in _PopulateVertexPrimvars() 341 resourceRegistry->AddComputation( in _PopulateVertexPrimvars() 347 resourceRegistry->AddSource(compSrc); in _PopulateVertexPrimvars()
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H A D | immediateDrawBatch.h | 58 HdStResourceRegistrySharedPtr const & resourceRegistry) override; 64 HdStResourceRegistrySharedPtr const & resourceRegistry) override;
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H A D | stagingBuffer.cpp | 33 HdStStagingBuffer::HdStStagingBuffer(HdStResourceRegistry *resourceRegistry) in HdStStagingBuffer() argument 34 : _resourceRegistry(resourceRegistry) in HdStStagingBuffer() 39 _tripleBuffered = resourceRegistry->GetHgi()->GetCapabilities()-> in HdStStagingBuffer()
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H A D | bufferArrayRange.cpp | 33 HdStResourceRegistry* resourceRegistry) in HdStBufferArrayRange() argument 34 : _resourceRegistry(resourceRegistry) in HdStBufferArrayRange()
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H A D | meshTopology.h | 118 HdStResourceRegistry *resourceRegistry = nullptr); 215 HdStResourceRegistry *resourceRegistry, 221 HdStResourceRegistry *resourceRegistry);
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H A D | commandBuffer.h | 74 HdStResourceRegistrySharedPtr const &resourceRegistry); 79 HdStResourceRegistrySharedPtr const &resourceRegistry);
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/dports/misc/usd/USD-21.11/pxr/imaging/hd/ |
H A D | perfLog.cpp | 240 HdResourceRegistry * const resourceRegistry) in AddResourceRegistry() argument 242 _resourceRegistryVector.push_back(resourceRegistry); in AddResourceRegistry() 247 HdResourceRegistry * const resourceRegistry) in RemoveResourceRegistry() argument 252 resourceRegistry), in RemoveResourceRegistry()
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