Searched refs:restore_objects (Results 1 – 13 of 13) sorted by relevance
749 self.restore_objects = None1337 if self.restore_objects is None:1338 self.restore_objects = []1349 self.restore_objects.append(props)1368 % (self.restore_objects, self.old_new_ids),1539 "get_vm_disk_by_basename(): %s %s\n" % (basename, self.restore_objects),1541 if self.restore_objects is not None:1543 while i < len(self.restore_objects) and found is None:1544 obj = self.restore_objects[i]1693 context, 200, "self.restore_objects: %s\n" % (self.restore_objects)
764 self.restore_objects = None1325 if self.restore_objects is None:1326 self.restore_objects = []1337 self.restore_objects.append(props)1355 % (self.restore_objects, self.old_new_ids),1523 "get_vm_disk_by_basename(): %s %s\n" % (basename, self.restore_objects),1525 if self.restore_objects is not None:1527 while i < len(self.restore_objects) and found is None:1528 obj = self.restore_objects[i]1671 200, "self.restore_objects: %s\n" % (self.restore_objects)
2405 object restore_objects[MAX_PLAYERS]; in state_restore_all_sub() local2427 restore_objects[i] = *obj; in state_restore_all_sub()2448 obj->control_source = restore_objects[j].control_source; in state_restore_all_sub()2449 obj->movement_source = restore_objects[j].movement_source; in state_restore_all_sub()2450 obj->render_type = restore_objects[j].render_type; in state_restore_all_sub()2451 obj->flags = restore_objects[j].flags; in state_restore_all_sub()2452 obj->pos = restore_objects[j].pos; in state_restore_all_sub()2453 obj->orient = restore_objects[j].orient; in state_restore_all_sub()2454 obj->size = restore_objects[j].size; in state_restore_all_sub()2455 obj->shields = restore_objects[j].shields; in state_restore_all_sub()[all …]
98 void restore_objects(char *buf, ObjID *obj_array, char obj_count);161 void restore_objects(char *buf, ObjID *obj_array, char obj_count) { in restore_objects() function261 restore_objects(buf, player_struct.inventory, NUM_GENERAL_SLOTS); in go_to_different_level()
453 extern void restore_objects(char *buf, ObjID *obj_array, char obj_count); in edit_load_func()484 restore_objects(buf2, player_struct.inventory, NUM_GENERAL_SLOTS); in edit_load_func()
1338 extern void restore_objects(char *buf, ObjID *obj_array, char obj_count); in elevator_use()1450 restore_objects(buf, elev_obj_list, MAX_ELEV_OBJS); in elevator_use()
4840 def restore_objects(self, namespace_name, bucket_name, restore_objects_details, **kwargs): member in ObjectStorageClient