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Searched refs:restrict_magic_level (Results 1 – 6 of 6) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dstate.h101 int32_t restrict_magic_level = 0; variable
162 && l.restrict_magic_level == r.restrict_magic_level
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dldb_state.cpp206 &rpg::State::restrict_magic_level,
207 LDB_Reader::ChunkState::restrict_magic_level,
H A Drpg_state.cpp47 os << ", restrict_magic_level="<< obj.restrict_magic_level; in operator <<()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h882 restrict_magic_level = 0x2C, enumerator
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_battler.cpp138 …if (state->restrict_magic && skill->magical_rate >= state->restrict_magic_level && !skill->easyrpg… in IsSkillUsable()
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv366 State,restrict_magic_level,f,Int32,0x2C,0,0,0,Integer