Searched refs:restrict_magic_level (Results 1 – 6 of 6) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | state.h | 101 int32_t restrict_magic_level = 0; variable 162 && l.restrict_magic_level == r.restrict_magic_level
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | ldb_state.cpp | 206 &rpg::State::restrict_magic_level, 207 LDB_Reader::ChunkState::restrict_magic_level,
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H A D | rpg_state.cpp | 47 os << ", restrict_magic_level="<< obj.restrict_magic_level; in operator <<()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 882 restrict_magic_level = 0x2C, enumerator
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_battler.cpp | 138 …if (state->restrict_magic && skill->magical_rate >= state->restrict_magic_level && !skill->easyrpg… in IsSkillUsable()
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 366 State,restrict_magic_level,f,Int32,0x2C,0,0,0,Integer
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