Home
last modified time | relevance | path

Searched refs:retriggerArmouryMenu (Results 1 – 3 of 3) sorted by relevance

/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_active.c1364 if( level.framenum > client->retriggerArmouryMenu && client->retriggerArmouryMenu ) in ClientThink_real()
1368 client->retriggerArmouryMenu = 0; in ClientThink_real()
H A Dg_cmds.c1672 ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES; in Cmd_Buy_f()
1823 ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES; in Cmd_Sell_f()
H A Dg_local.h430 int retriggerArmouryMenu; //TA: frame number to retrigger the armoury menu member