Searched refs:retriggerArmouryMenu (Results 1 – 3 of 3) sorted by relevance
1364 if( level.framenum > client->retriggerArmouryMenu && client->retriggerArmouryMenu ) in ClientThink_real()1368 client->retriggerArmouryMenu = 0; in ClientThink_real()
1672 ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES; in Cmd_Buy_f()1823 ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES; in Cmd_Sell_f()
430 int retriggerArmouryMenu; //TA: frame number to retrigger the armoury menu member