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Searched refs:reverbocclusion (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/sound/
H A Dfmod_wrap.h325 …(float directocclusion, float reverbocclusion) { return FMOD_Channel_Set3DOcclusion(this, directoc… in set3DOcclusion() argument
326 …loat *directocclusion, float *reverbocclusion) { return FMOD_Channel_Get3DOcclusion(this, directoc… in get3DOcclusion() argument
381 …loat directocclusion, float reverbocclusion) { return FMOD_ChannelGroup_Set3DOcclusion(this, direc… in set3DOcclusion() argument
382 …at *directocclusion, float *reverbocclusion) { return FMOD_ChannelGroup_Get3DOcclusion(this, direc… in get3DOcclusion() argument
555reverbocclusion, bool doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex… in addPolygon() argument
561 …lusion, float reverbocclusion, bool doublesided) { return FMOD_Geometry_SetPolygonAttributes(this,… in setPolygonAttributes() argument
562 … *reverbocclusion, bool *doublesided) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Geometry_GetPolygonAtt… in getPolygonAttributes() argument
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/fmodex/inc/
H A Dfmod.h2151 …hannel_Set3DOcclusion (FMOD_CHANNEL *channel, float directocclusion, float reverbocclusion);
2152 …nnel_Get3DOcclusion (FMOD_CHANNEL *channel, float *directocclusion, float *reverbocclusion);
2216 …p_Set3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float directocclusion, float reverbocclusion);
2217 …Get3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float *directocclusion, float *reverbocclusion);
2399 …gon (FMOD_GEOMETRY *geometry, float directocclusion, float reverbocclusion, FMOD_BOOL do…
2405 …es (FMOD_GEOMETRY *geometry, int index, float directocclusion, float reverbocclusion, FMOD_BOOL do…
2406 … (FMOD_GEOMETRY *geometry, int index, float *directocclusion, float *reverbocclusion, FMOD_BOOL *d…