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Searched refs:reverseXY (Results 1 – 6 of 6) sorted by relevance

/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/elements/
H A DHEAC.cpp58 bool reverseXY = abs(y2-y1) > abs(x2-x1); in CheckLine() local
61 if (reverseXY) in CheckLine()
90 if (reverseXY) in CheckLine()
104 if (reverseXY) in CheckLine()
H A DLIGH.cpp222 bool reverseXY = abs(y2-y1) > abs(x2-x1), back = false; in create_line_par() local
225 if (reverseXY) in create_line_par()
249 if (reverseXY) in create_line_par()
269 if (reverseXY) in create_line_par()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/gui/game/
H A DPropertyTool.cpp270 bool reverseXY = abs(y2-y1) > abs(x2-x1); in DrawLine() local
273 if (reverseXY) in DrawLine()
301 if (reverseXY) in DrawLine()
311 if (reverseXY) in DrawLine()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/
H A DSimulation.cpp1189 if (reverseXY) in ApplyDecorationLine()
1217 if (reverseXY) in ApplyDecorationLine()
1227 if (reverseXY) in ApplyDecorationLine()
1366 if (reverseXY) in ToolLine()
1394 if (reverseXY) in ToolLine()
1501 if (reverseXY) in CreateWallLine()
1529 if (reverseXY) in CreateWallLine()
1708 if (reverseXY) in CreateLine()
1736 if (reverseXY) in CreateLine()
1818 if (reverseXY) in CreateLine()
[all …]
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A DRender.cpp39 XMATRIX reverseXY(-1,0,0,0,0,-1,0,0,0,0,1,0,0,0,0,1); variable
203 gRSPmodelViewTop = gRSPmodelViewTop * reverseXY; in SetWorldView()
220 gRSPmodelViewTop = gRSPmodelViewTop * reverseXY; in PopWorldView()
H A DRenderBase.cpp1317 extern XMATRIX reverseXY;
1332 gRSPworldProject = gRSPworldProject * reverseXY; in UpdateCombinedMatrix()