Searched refs:reverseXY (Results 1 – 6 of 6) sorted by relevance
/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/elements/ |
H A D | HEAC.cpp | 58 bool reverseXY = abs(y2-y1) > abs(x2-x1); in CheckLine() local 61 if (reverseXY) in CheckLine() 90 if (reverseXY) in CheckLine() 104 if (reverseXY) in CheckLine()
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H A D | LIGH.cpp | 222 bool reverseXY = abs(y2-y1) > abs(x2-x1), back = false; in create_line_par() local 225 if (reverseXY) in create_line_par() 249 if (reverseXY) in create_line_par() 269 if (reverseXY) in create_line_par()
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/gui/game/ |
H A D | PropertyTool.cpp | 270 bool reverseXY = abs(y2-y1) > abs(x2-x1); in DrawLine() local 273 if (reverseXY) in DrawLine() 301 if (reverseXY) in DrawLine() 311 if (reverseXY) in DrawLine()
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/ |
H A D | Simulation.cpp | 1189 if (reverseXY) in ApplyDecorationLine() 1217 if (reverseXY) in ApplyDecorationLine() 1227 if (reverseXY) in ApplyDecorationLine() 1366 if (reverseXY) in ToolLine() 1394 if (reverseXY) in ToolLine() 1501 if (reverseXY) in CreateWallLine() 1529 if (reverseXY) in CreateWallLine() 1708 if (reverseXY) in CreateLine() 1736 if (reverseXY) in CreateLine() 1818 if (reverseXY) in CreateLine() [all …]
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/ |
H A D | Render.cpp | 39 XMATRIX reverseXY(-1,0,0,0,0,-1,0,0,0,0,1,0,0,0,0,1); variable 203 gRSPmodelViewTop = gRSPmodelViewTop * reverseXY; in SetWorldView() 220 gRSPmodelViewTop = gRSPmodelViewTop * reverseXY; in PopWorldView()
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H A D | RenderBase.cpp | 1317 extern XMATRIX reverseXY; 1332 gRSPworldProject = gRSPworldProject * reverseXY; in UpdateCombinedMatrix()
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