Searched refs:rightTexUV (Results 1 – 1 of 1) sorted by relevance
2310 RectangleF rightTexUV = { 0.0f, 0.0f, 0.5f, 0.5f }; in GenMeshCubicmap() local2469 mapTexcoords[tcCounter] = (Vector2){ rightTexUV.x, rightTexUV.y }; in GenMeshCubicmap()2470 … mapTexcoords[tcCounter + 1] = (Vector2){ rightTexUV.x, rightTexUV.y + rightTexUV.height }; in GenMeshCubicmap()2471 … mapTexcoords[tcCounter + 2] = (Vector2){ rightTexUV.x + rightTexUV.width, rightTexUV.y }; in GenMeshCubicmap()2472 … mapTexcoords[tcCounter + 3] = (Vector2){ rightTexUV.x + rightTexUV.width, rightTexUV.y }; in GenMeshCubicmap()2473 … mapTexcoords[tcCounter + 4] = (Vector2){ rightTexUV.x, rightTexUV.y + rightTexUV.height }; in GenMeshCubicmap()2474 …mapTexcoords[tcCounter + 5] = (Vector2){ rightTexUV.x + rightTexUV.width, rightTexUV.y + rightTexU… in GenMeshCubicmap()