Searched refs:rollDir (Results 1 – 4 of 4) sorted by relevance
53 rollDir = nil, in Construction()1307 if(GetDir() == 1) lAnim.rollDir = 1; in OnStartRoll()1309 lAnim.rollDir = -1; in OnStartRoll()1326 if(GetContact(-1)) SetXDir(23 * lAnim.rollDir); in FxRollingTimer()1330 while(GBackSolid(lAnim.rollDir, 9) && i != 0) in FxRollingTimer()1364 lAnim.rollDir = nil; in FxRollingStop()
244 int rollDir; variable
5151 rollDir = dir; in startRoll()
3594 v = dsq->game->avatar->rollDir; in luaFunc()