Searched refs:rollInfluence (Results 1 – 8 of 8) sorted by relevance
227 float rollInfluence = value[index++].GetFloat(); in ApplyAttributes() local261 wheel.m_rollInfluence = rollInfluence; in ApplyAttributes()498 void RaycastVehicle::SetWheelRollInfluence(int wheel, float rollInfluence) in SetWheelRollInfluence() argument502 whInfo.m_rollInfluence = rollInfluence; in SetWheelRollInfluence()
70 void SetWheelRollInfluence(int wheel, float rollInfluence);
17 void SetWheelRollInfluence(int wheel, float rollInfluence);
257 self.rollInfluence = 0.12329 raycastVehicle:SetWheelRollInfluence(i - 1, self.rollInfluence)
208 float rollInfluence = 0.1f; //1.0f; variable521 wheel.m_rollInfluence = rollInfluence; in initPhysics()
262 float rollInfluence = 0.12f;332 raycastVehicle.SetWheelRollInfluence(id, rollInfluence);
5035 - void SetWheelRollInfluence(int wheel, float rollInfluence)