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Searched refs:rollMonsterVariant (Results 1 – 3 of 3) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactsummontrap.cpp114 variantName = monsterCurveCustomManager.rollMonsterVariant(map.name, typeToSpawn); in actSummonTrap()
H A Dmod_tools.hpp1551 std::string rollMonsterVariant(std::string currentMap, int monsterType) in rollMonsterVariant() function in MonsterCurveCustomManager
H A Dmaps.cpp3448 variantName = monsterCurveCustomManager.rollMonsterVariant(map->name, monsterType); in assignActions()