Searched refs:rollMonsterVariant (Results 1 – 3 of 3) sorted by relevance
114 variantName = monsterCurveCustomManager.rollMonsterVariant(map.name, typeToSpawn); in actSummonTrap()
1551 std::string rollMonsterVariant(std::string currentMap, int monsterType) in rollMonsterVariant() function in MonsterCurveCustomManager
3448 variantName = monsterCurveCustomManager.rollMonsterVariant(map->name, monsterType); in assignActions()