Home
last modified time | relevance | path

Searched refs:rollingFrictionMagnitude (Results 1 – 23 of 23) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/ConstraintSolver/
H A DbtNNCGConstraintSolver.cpp265 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; in solveSingleIteration() local
266 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) in solveSingleIteration()
267 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
269 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
270 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
338 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; in solveSingleIteration() local
339 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) in solveSingleIteration()
340 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
342 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
343 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
H A DbtSequentialImpulseConstraintSolver.cpp1770 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; in solveSingleIteration() local
1771 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) in solveSingleIteration()
1772 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1774 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1775 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
1844 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; in solveSingleIteration() local
1845 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) in solveSingleIteration()
1846 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1848 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1849 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/ConstraintSolver/
H A DbtNNCGConstraintSolver.cpp265 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; in solveSingleIteration() local
266 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) in solveSingleIteration()
267 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
269 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
270 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
338 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; in solveSingleIteration() local
339 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) in solveSingleIteration()
340 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
342 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
343 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
H A DbtSequentialImpulseConstraintSolver.cpp1681 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; in solveSingleIteration() local
1682 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) in solveSingleIteration()
1683 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1685 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1686 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
1749 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; in solveSingleIteration() local
1750 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) in solveSingleIteration()
1751 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1753 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1754 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolverMt.cpp1082 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactRollingFrictionConstraints()
1084 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactRollingFrictionConstraints()
1087 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints()
1088 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints()
1152 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactConstraintsInterleaved()
1154 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactConstraintsInterleaved()
1157 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved()
1158 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved()
1433 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveAllRollingFrictionConstraints()
1435 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveAllRollingFrictionConstraints()
[all …]
H A DbtNNCGConstraintSolver.cpp243 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
244 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
245 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
247 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
248 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
H A DbtSequentialImpulseConstraintSolver.cpp1682 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
1683 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
1684 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1686 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1687 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolverMt.cpp1082 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactRollingFrictionConstraints()
1084 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactRollingFrictionConstraints()
1087 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints()
1088 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints()
1152 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactConstraintsInterleaved()
1154 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactConstraintsInterleaved()
1157 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved()
1158 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved()
1433 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveAllRollingFrictionConstraints()
1435 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveAllRollingFrictionConstraints()
[all …]
H A DbtNNCGConstraintSolver.cpp243 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
244 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
245 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
247 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
248 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
H A DbtSequentialImpulseConstraintSolver.cpp1682 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
1683 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
1684 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1686 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1687 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolverMt.cpp1082 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactRollingFrictionConstraints()
1084 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactRollingFrictionConstraints()
1087 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints()
1088 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints()
1152 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactConstraintsInterleaved()
1154 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactConstraintsInterleaved()
1157 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved()
1158 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved()
1433 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveAllRollingFrictionConstraints()
1435 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveAllRollingFrictionConstraints()
[all …]
H A DbtNNCGConstraintSolver.cpp243 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
244 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
245 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
247 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
248 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
H A DbtSequentialImpulseConstraintSolver.cpp1678 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
1679 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
1680 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1682 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1683 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolverMt.cpp1082 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactRollingFrictionConstraints()
1084 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactRollingFrictionConstraints()
1087 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints()
1088 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints()
1152 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactConstraintsInterleaved()
1154 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactConstraintsInterleaved()
1157 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved()
1158 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved()
1433 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveAllRollingFrictionConstraints()
1435 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveAllRollingFrictionConstraints()
[all …]
H A DbtNNCGConstraintSolver.cpp243 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
244 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
245 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
247 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
248 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
H A DbtSequentialImpulseConstraintSolver.cpp1682 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
1683 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
1684 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1686 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1687 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolverMt.cpp1082 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactRollingFrictionConstraints()
1084 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactRollingFrictionConstraints()
1087 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints()
1088 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints()
1152 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactConstraintsInterleaved()
1154 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactConstraintsInterleaved()
1157 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved()
1158 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved()
1433 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveAllRollingFrictionConstraints()
1435 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveAllRollingFrictionConstraints()
[all …]
H A DbtNNCGConstraintSolver.cpp243 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
244 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
245 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
247 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
248 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
H A DbtSequentialImpulseConstraintSolver.cpp1678 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
1679 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
1680 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1682 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1683 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/
H A Db3PgsJacobiSolver.cpp1417 b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
1418 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
1419 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1421 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1422 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
1473 b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
1474 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
1475 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1477 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1478 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/
H A Db3PgsJacobiSolver.cpp1417 b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
1418 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
1419 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1421 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1422 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
1473 b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
1474 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
1475 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1477 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1478 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/
H A Db3PgsJacobiSolver.cpp1417 b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
1418 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
1419 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1421 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1422 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
1473 b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
1474 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
1475 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1477 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1478 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/
H A Db3PgsJacobiSolver.cpp1417 b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
1418 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
1419 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1421 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1422 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
1473 b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local
1474 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration()
1475 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration()
1477 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration()
1478 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()