/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btNNCGConstraintSolver.cpp | 265 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; in solveSingleIteration() local 266 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) in solveSingleIteration() 267 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 269 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 270 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration() 338 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; in solveSingleIteration() local 339 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) in solveSingleIteration() 340 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 342 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 343 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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H A D | btSequentialImpulseConstraintSolver.cpp | 1770 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; in solveSingleIteration() local 1771 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) in solveSingleIteration() 1772 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1774 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1775 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration() 1844 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; in solveSingleIteration() local 1845 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) in solveSingleIteration() 1846 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1848 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1849 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btNNCGConstraintSolver.cpp | 265 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; in solveSingleIteration() local 266 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) in solveSingleIteration() 267 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 269 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 270 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration() 338 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; in solveSingleIteration() local 339 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) in solveSingleIteration() 340 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 342 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 343 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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H A D | btSequentialImpulseConstraintSolver.cpp | 1681 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; in solveSingleIteration() local 1682 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) in solveSingleIteration() 1683 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1685 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1686 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration() 1749 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; in solveSingleIteration() local 1750 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) in solveSingleIteration() 1751 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1753 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1754 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolverMt.cpp | 1082 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactRollingFrictionConstraints() 1084 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactRollingFrictionConstraints() 1087 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints() 1088 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints() 1152 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactConstraintsInterleaved() 1154 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactConstraintsInterleaved() 1157 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved() 1158 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved() 1433 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveAllRollingFrictionConstraints() 1435 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveAllRollingFrictionConstraints() [all …]
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H A D | btNNCGConstraintSolver.cpp | 243 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 244 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 245 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 247 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 248 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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H A D | btSequentialImpulseConstraintSolver.cpp | 1682 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 1683 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 1684 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1686 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1687 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolverMt.cpp | 1082 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactRollingFrictionConstraints() 1084 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactRollingFrictionConstraints() 1087 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints() 1088 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints() 1152 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactConstraintsInterleaved() 1154 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactConstraintsInterleaved() 1157 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved() 1158 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved() 1433 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveAllRollingFrictionConstraints() 1435 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveAllRollingFrictionConstraints() [all …]
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H A D | btNNCGConstraintSolver.cpp | 243 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 244 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 245 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 247 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 248 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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H A D | btSequentialImpulseConstraintSolver.cpp | 1682 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 1683 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 1684 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1686 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1687 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolverMt.cpp | 1082 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactRollingFrictionConstraints() 1084 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactRollingFrictionConstraints() 1087 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints() 1088 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints() 1152 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactConstraintsInterleaved() 1154 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactConstraintsInterleaved() 1157 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved() 1158 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved() 1433 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveAllRollingFrictionConstraints() 1435 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveAllRollingFrictionConstraints() [all …]
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H A D | btNNCGConstraintSolver.cpp | 243 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 244 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 245 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 247 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 248 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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H A D | btSequentialImpulseConstraintSolver.cpp | 1678 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 1679 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 1680 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1682 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1683 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolverMt.cpp | 1082 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactRollingFrictionConstraints() 1084 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactRollingFrictionConstraints() 1087 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints() 1088 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints() 1152 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactConstraintsInterleaved() 1154 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactConstraintsInterleaved() 1157 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved() 1158 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved() 1433 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveAllRollingFrictionConstraints() 1435 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveAllRollingFrictionConstraints() [all …]
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H A D | btNNCGConstraintSolver.cpp | 243 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 244 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 245 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 247 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 248 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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H A D | btSequentialImpulseConstraintSolver.cpp | 1682 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 1683 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 1684 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1686 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1687 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolverMt.cpp | 1082 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactRollingFrictionConstraints() 1084 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactRollingFrictionConstraints() 1087 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints() 1088 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactRollingFrictionConstraints() 1152 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in resolveMultipleContactConstraintsInterleaved() 1154 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveMultipleContactConstraintsInterleaved() 1157 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved() 1158 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in resolveMultipleContactConstraintsInterleaved() 1433 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in resolveAllRollingFrictionConstraints() 1435 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in resolveAllRollingFrictionConstraints() [all …]
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H A D | btNNCGConstraintSolver.cpp | 243 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 244 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 245 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 247 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 248 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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H A D | btSequentialImpulseConstraintSolver.cpp | 1678 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 1679 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 1680 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1682 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1683 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3PgsJacobiSolver.cpp | 1417 b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 1418 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 1419 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1421 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1422 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration() 1473 b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 1474 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 1475 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1477 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1478 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3PgsJacobiSolver.cpp | 1417 b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 1418 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 1419 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1421 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1422 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration() 1473 b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 1474 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 1475 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1477 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1478 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3PgsJacobiSolver.cpp | 1417 b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 1418 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 1419 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1421 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1422 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration() 1473 b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 1474 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 1475 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1477 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1478 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3PgsJacobiSolver.cpp | 1417 b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 1418 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 1419 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1421 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1422 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration() 1473 b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; in solveSingleIteration() local 1474 if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction) in solveSingleIteration() 1475 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; in solveSingleIteration() 1477 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; in solveSingleIteration() 1478 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; in solveSingleIteration()
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