Searched refs:roomAbove (Results 1 – 11 of 11) sorted by relevance
/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | collision.h | 13 int room, roomAbove, roomBelow; member 91 inf.roomAbove = info.roomAbove; in checkHeight() 122 while (s->ceiling * 256 > pos.y && s->roomAbove != TR::NO_ROOM) { in getFloor() 123 roomIndex = s->roomAbove; in getFloor()
|
H A D | character.h | 94 if (sector && sector->roomAbove != TR::NO_ROOM) in getLightRoom() 95 return level->rooms[sector->roomAbove]; in getLightRoom()
|
H A D | controller.h | 248 info.roomAbove = s.roomAbove; in getFloorInfo() 267 …while (sAbove->roomAbove != TR::NO_ROOM) sAbove = &level->getSector(sAbove->roomAbove, x, z, dx, d… in getFloorInfo() 939 else if (py < info.ceiling && info.roomAbove != TR::NO_ROOM) in trace() 940 room = info.roomAbove; in trace() 959 if (info.roomAbove != TR::NO_ROOM) in trace() 960 room = info.roomAbove; in trace()
|
H A D | cache.h | 477 if (s.roomAbove != TR::NO_ROOM && !level->rooms[s.roomAbove].flags.water) { in init() 505 … bool hasWater = s.roomAbove != TR::NO_ROOM && !level->rooms[s.roomAbove].flags.water; in init() 507 TR::Room &rt = level->rooms[s.roomAbove]; in init()
|
H A D | debug.h | 308 if (info.roomAbove == TR::NO_ROOM) rc[i].y = c[i].y; 722 … %d, roomNext = %d, height = %d", info.floorIndex, info.roomBelow, info.roomAbove, info.roomNext, … in info()
|
H A D | lara.h | 1768 int roomAbove = info.roomAbove; in waterOut() local 1769 if (roomAbove == TR::NO_ROOM) in waterOut() 1772 getFloorInfo(roomAbove, dst, info); in waterOut() 1782 roomIndex = roomAbove; in waterOut() 3480 if (info.roomAbove != TR::NO_ROOM && info.floor >= pos.y - LARA_HANG_OFFSET) in updateVelocity() 3481 getFloorInfo(info.roomAbove, p, info); in updateVelocity()
|
H A D | format.h | 1868 uint8 roomAbove; // 255 if none member 3031 int roomNext, roomBelow, roomAbove; member 4214 stream.read(s.roomAbove); in readSAT() 5430 stream.read(s.roomAbove); in readRoom() 6747 while (sector->roomAbove != NO_ROOM && y < sector->ceiling * 256) { in getSector() 6748 Room &room = rooms[roomIndex = sector->roomAbove]; in getSector() 6855 while (sector->roomAbove != NO_ROOM) { in getCeiling() 6856 Room &room = rooms[sector->roomAbove]; in getCeiling() 6943 while (sector->roomAbove != NO_ROOM) { in getWaterLevelSector() 6944 room = &rooms[sector->roomAbove]; in getWaterLevelSector() [all …]
|
H A D | mesh.h | 781 if (s.roomAbove != TR::NO_ROOM) in calcWaterLevel() 782 value = min( value, calcWaterLevel(s.roomAbove, flip) ); in calcWaterLevel() 818 if (isWaterSurface(yt, s.roomAbove, room.flags.water) || in roomRemoveWaterSurfaces()
|
H A D | objects.h | 715 s.roomAbove = TR::NO_ROOM; in set() 1650 room = s.roomAbove; in Bubble()
|
/dports/games/OpenLara/OpenLara-b4b19f2/src/platform/gba/ |
H A D | level.h | 575 while (sector->roomAbove != NO_ROOM && pos->y < (sector->ceiling << 8)) { in getRoomIndex() 576 roomIndex = sector->roomAbove; in getRoomIndex()
|
H A D | common.h | 226 uint8 roomAbove; member
|