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Searched refs:rooms_ (Results 1 – 8 of 8) sorted by relevance

/dports/net-im/nheko/nheko-0.9.0/src/timeline/
H A DTimelineViewManager.cpp147 , rooms_(new RoomlistModel(this)) in TimelineViewManager()
330 connect(rooms_->getRoomById(room_id).data(), in openRoomSettings()
364 this->rooms_->sync(rooms_res); in sync()
377 if (rooms_->currentRoom() != room) { in showEvent()
378 rooms_->setCurrentRoom(room_id); in showEvent()
425 auto room = rooms_->currentRoom(); in openImageOverlayInternal()
459 rooms_->initializeRooms(); in initializeRoomlist()
478 if (auto room = rooms_->getRoomById(roomid)) in queueCallMessage()
486 if (auto room = rooms_->getRoomById(roomid)) in queueCallMessage()
494 if (auto room = rooms_->getRoomById(roomid)) in queueCallMessage()
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H A DTimelineViewManager.h57 void clearAll() { rooms_->clear(); } in clearAll()
122 RoomlistModel *rooms() { return rooms_; } in rooms()
143 RoomlistModel *rooms_ = nullptr; variable
/dports/net-im/nheko/nheko-0.9.0/src/
H A DRoomsModel.cpp17 std::vector<std::string> rooms_ = cache::joinedRooms(); in RoomsModel() local
18 roomInfos = cache::getRoomInfo(rooms_); in RoomsModel()
20 roomids.reserve(rooms_.size()); in RoomsModel()
21 roomAliases.reserve(rooms_.size()); in RoomsModel()
24 for (const auto &r : rooms_) { in RoomsModel()
/dports/games/wesnoth/wesnoth-1.14.17/src/game_initialization/
H A Dlobby_info.cpp42 , rooms_() in lobby_info()
289 for(auto& r : rooms_) { in get_room()
300 for(const auto& r : rooms_) { in get_room()
328 rooms_.emplace_back(name); in open_room()
337 rooms_.erase(rooms_.begin() + (r - &rooms_[0])); in close_room()
H A Dlobby_info.hpp122 return rooms_; in rooms()
158 std::vector<room_info> rooms_; member in mp::lobby_info
/dports/net-im/nheko/nheko-0.9.0/src/encryption/
H A DVerificationManager.cpp13 , rooms_(o->rooms()) in VerificationManager()
88 if (auto model = rooms_->getRoomById(QString::fromStdString(room_id))) { in verifyUser()
H A DVerificationManager.h47 RoomlistModel *rooms_; variable
/dports/games/dungeon/dungeon-3.2_1/
H A DVARS.H50 } rooms_; variable
52 #define rooms_1 rooms_