/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FMath/ |
H A D | FMSkew.cpp | 21 : rotateAxis(_rotateAxis), aroundAxis(_aroundAxis), angle(_angle) in FMSkew() 27 …return IsEquivalent(first.rotateAxis, other.rotateAxis) && IsEquivalent(first.aroundAxis, other.ar… in operator ==()
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H A D | FMSkew.h | 24 FMVector3 rotateAxis; /**< The axis which is rotated. */ 35 FMSkew(const FMVector3& rotateAxis, const FMVector3& aroundAxis, float angle);
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/dports/graphics/py-pyqtgraph/pyqtgraph-0.12.3/pyqtgraph/graphicsItems/ |
H A D | TextItem.py | 15 border=None, fill=None, angle=0, rotateAxis=None): argument 47 self.rotateAxis = None if rotateAxis is None else Point(rotateAxis) 211 if self.rotateAxis is not None: 212 d = pt.map(self.rotateAxis) - pt.map(Point(0, 0))
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/dports/www/firefox-esr/firefox-91.8.0/testing/web-platform/meta/html/canvas/offscreen/transformations/ |
H A D | 2d.transformation.rotateAxis.html.ini | 1 [2d.transformation.rotateAxis.html] 2 [rotateAxis() results in the correct transformation matrix]
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H A D | 2d.transformation.rotateAxis.worker.js.ini | 1 [2d.transformation.rotateAxis.worker.html] 2 [rotateAxis() results in the correct transformation matrix]
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/dports/www/firefox-esr/firefox-91.8.0/testing/web-platform/meta/html/canvas/element/transformations/ |
H A D | 2d.transformation.rotateAxis.html.ini | 1 [2d.transformation.rotateAxis.html] 2 [rotateAxis() results in the correct transformation matrix]
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/dports/mail/thunderbird/thunderbird-91.8.0/testing/web-platform/meta/html/canvas/offscreen/transformations/ |
H A D | 2d.transformation.rotateAxis.html.ini | 1 [2d.transformation.rotateAxis.html] 2 [rotateAxis() results in the correct transformation matrix]
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H A D | 2d.transformation.rotateAxis.worker.js.ini | 1 [2d.transformation.rotateAxis.worker.html] 2 [rotateAxis() results in the correct transformation matrix]
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/dports/mail/thunderbird/thunderbird-91.8.0/testing/web-platform/meta/html/canvas/element/transformations/ |
H A D | 2d.transformation.rotateAxis.html.ini | 1 [2d.transformation.rotateAxis.html] 2 [rotateAxis() results in the correct transformation matrix]
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FMath/ |
H A D | FMSkew.h | 24 FMVector3 rotateAxis; /**< The axis which is rotated. */ 35 FMSkew(const FMVector3& rotateAxis, const FMVector3& aroundAxis, float angle);
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/dports/science/opensph/sph-7de6c044339f649e3d19e61f735a6a24572b792a/core/math/test/ |
H A D | Quat.cpp | 13 REQUIRE(q2.convert() == approx(AffineMatrix::rotateAxis(axis, 0.2_f))); 17 AffineMatrix m = AffineMatrix::rotateAxis(getNormalized(Vector(-4._f, 3._f, 2._f)), 0.5_f);
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H A D | AffineMatrix.cpp | 153 REQUIRE(rotX == AffineMatrix::rotateAxis(Vector(1._f, 0._f, 0._f), 0.7_f)); 154 REQUIRE(rotY == AffineMatrix::rotateAxis(Vector(0._f, 1._f, 0._f), -1.9_f)); 155 REQUIRE(rotZ == AffineMatrix::rotateAxis(Vector(0._f, 0._f, 1._f), 0.5_f));
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADASaxFrameworkLoader/src/ |
H A D | COLLADASaxFWLTransformationLoader.cpp | 134 COLLADABU::Math::Vector3& rotateAxis = skew->getRotateAxis (); in dataSkew() local 148 rotateAxis[j] = data[i]; in dataSkew()
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAStreamWriter/src/ |
H A D | COLLADASWNode.cpp | 165 const float rotateAxis[3], const float aroundAxis[3] ) const in addSkew() 173 mSW->appendValues ( rotateAxis, 3 ); in addSkew()
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/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.Numerics.Vectors/tests/ |
H A D | Matrix4x4Tests.cs | 1894 cameraPosition += rotateAxis * 10.0f; in CreateConstrainedBillboardFact() 1898 cameraPosition -= rotateAxis * 30.0f; in CreateConstrainedBillboardFact() 2056 Vector3 rotateAxis = new Vector3(0, 1, 0); in Matrix4x4CreateConstrainedBillboardAlongAxisTest1() 2057 Vector3 cameraPosition = objectPosition + rotateAxis * 10.0f; in Matrix4x4CreateConstrainedBillboardAlongAxisTest1() 2072 Vector3 rotateAxis = new Vector3(0, 0, -1); in Matrix4x4CreateConstrainedBillboardAlongAxisTest2() 2073 Vector3 cameraPosition = objectPosition + rotateAxis * 10.0f; in Matrix4x4CreateConstrainedBillboardAlongAxisTest2() 2088 Vector3 rotateAxis = new Vector3(0, 1, 0); in Matrix4x4CreateConstrainedBillboardAlongAxisTest3() 2089 Vector3 cameraPosition = objectPosition + rotateAxis * 10.0f; in Matrix4x4CreateConstrainedBillboardAlongAxisTest3() 2104 Vector3 rotateAxis = new Vector3(0, 1, 0); in Matrix4x4CreateConstrainedBillboardAlongAxisTest4() 2105 Vector3 cameraPosition = objectPosition + rotateAxis * 10.0f; in Matrix4x4CreateConstrainedBillboardAlongAxisTest4() [all …]
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/dports/science/gabedit/GabeditSrc251_300720/src/Utils/ |
H A D | Point3D.c | 36 static Point3D rotate(Point3D* p, Point3D* rotCenter, Point3D* rotateAxis, gdouble angle); 151 static Point3D rotate(Point3D* p, Point3D* rotCenter, Point3D* rotateAxis, gdouble angle) in rotate() argument 155 Point3D rotAxis = *rotateAxis; in rotate()
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H A D | Point3D.h | 38 Point3D (*rotate)(Point3D* point, Point3D* rotCenter, Point3D* rotateAxis, gdouble angle);
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FCDocument/ |
H A D | FCDTransform.h | 584 const FMVector3& GetRotateAxis() const { return skew->rotateAxis; } in GetRotateAxis() 585 FMVector3& GetRotateAxis() { return skew->rotateAxis; } /**< See above. */ in GetRotateAxis() 589 inline void SetRotateAxis(const FMVector3& axis) { skew->rotateAxis = axis; SetValueChange(); } in SetRotateAxis()
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FCDocument/ |
H A D | FCDTransform.h | 584 const FMVector3& GetRotateAxis() const { return skew->rotateAxis; } in GetRotateAxis() 585 FMVector3& GetRotateAxis() { return skew->rotateAxis; } /**< See above. */ in GetRotateAxis() 589 inline void SetRotateAxis(const FMVector3& axis) { skew->rotateAxis = axis; SetValueChange(); } in SetRotateAxis()
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H A D | FCDParameterAnimatable.cpp | 136 &value.rotateAxis.x, &value.rotateAxis.y, &value.rotateAxis.z, in CreateAnimated()
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/dports/www/firefox-esr/firefox-91.8.0/testing/web-platform/tests/html/canvas/tools/yaml/element/ |
H A D | transformations.yaml | 528 - name: 2d.transformation.rotateAxis 529 desc: rotateAxis() results in the correct transformation matrix 531 - 2d.transformation.rotateAxis 537 ctx.rotateAxis(axis.x, axis.y, axis.z, angle); 540 ctx.rotateAxis(axis.x, axis.y, axis.z, angle); 554 ctx.rotateAxis(1, 2, 3, 4);
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/dports/mail/thunderbird/thunderbird-91.8.0/testing/web-platform/tests/html/canvas/tools/yaml/element/ |
H A D | transformations.yaml | 528 - name: 2d.transformation.rotateAxis 529 desc: rotateAxis() results in the correct transformation matrix 531 - 2d.transformation.rotateAxis 537 ctx.rotateAxis(axis.x, axis.y, axis.z, angle); 540 ctx.rotateAxis(axis.x, axis.y, axis.z, angle); 554 ctx.rotateAxis(1, 2, 3, 4);
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/dports/www/firefox-esr/firefox-91.8.0/testing/web-platform/tests/html/canvas/tools/yaml/offscreen/ |
H A D | transformations.yaml | 541 - name: 2d.transformation.rotateAxis 542 desc: rotateAxis() results in the correct transformation matrix 544 - 2d.transformation.rotateAxis 550 ctx.rotateAxis(axis.x, axis.y, axis.z, angle); 553 ctx.rotateAxis(axis.x, axis.y, axis.z, angle); 568 ctx.rotateAxis(1, 2, 3, 4);
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/dports/mail/thunderbird/thunderbird-91.8.0/testing/web-platform/tests/html/canvas/tools/yaml/offscreen/ |
H A D | transformations.yaml | 541 - name: 2d.transformation.rotateAxis 542 desc: rotateAxis() results in the correct transformation matrix 544 - 2d.transformation.rotateAxis 550 ctx.rotateAxis(axis.x, axis.y, axis.z, angle); 553 ctx.rotateAxis(axis.x, axis.y, axis.z, angle); 568 ctx.rotateAxis(1, 2, 3, 4);
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/dports/graphics/py-pyqtgraph/pyqtgraph-0.12.3/examples/ |
H A D | InfiniteLine.py | 82 label = pg.InfLineLabel(lr.lines[1], "region 1", position=0.95, rotateAxis=(1,0), anchor=(1, 1))
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