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Searched refs:rotateAxis (Results 1 – 25 of 72) sorted by relevance

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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FMath/
H A DFMSkew.cpp21 : rotateAxis(_rotateAxis), aroundAxis(_aroundAxis), angle(_angle) in FMSkew()
27 …return IsEquivalent(first.rotateAxis, other.rotateAxis) && IsEquivalent(first.aroundAxis, other.ar… in operator ==()
H A DFMSkew.h24 FMVector3 rotateAxis; /**< The axis which is rotated. */
35 FMSkew(const FMVector3& rotateAxis, const FMVector3& aroundAxis, float angle);
/dports/graphics/py-pyqtgraph/pyqtgraph-0.12.3/pyqtgraph/graphicsItems/
H A DTextItem.py15 border=None, fill=None, angle=0, rotateAxis=None): argument
47 self.rotateAxis = None if rotateAxis is None else Point(rotateAxis)
211 if self.rotateAxis is not None:
212 d = pt.map(self.rotateAxis) - pt.map(Point(0, 0))
/dports/www/firefox-esr/firefox-91.8.0/testing/web-platform/meta/html/canvas/offscreen/transformations/
H A D2d.transformation.rotateAxis.html.ini1 [2d.transformation.rotateAxis.html]
2 [rotateAxis() results in the correct transformation matrix]
H A D2d.transformation.rotateAxis.worker.js.ini1 [2d.transformation.rotateAxis.worker.html]
2 [rotateAxis() results in the correct transformation matrix]
/dports/www/firefox-esr/firefox-91.8.0/testing/web-platform/meta/html/canvas/element/transformations/
H A D2d.transformation.rotateAxis.html.ini1 [2d.transformation.rotateAxis.html]
2 [rotateAxis() results in the correct transformation matrix]
/dports/mail/thunderbird/thunderbird-91.8.0/testing/web-platform/meta/html/canvas/offscreen/transformations/
H A D2d.transformation.rotateAxis.html.ini1 [2d.transformation.rotateAxis.html]
2 [rotateAxis() results in the correct transformation matrix]
H A D2d.transformation.rotateAxis.worker.js.ini1 [2d.transformation.rotateAxis.worker.html]
2 [rotateAxis() results in the correct transformation matrix]
/dports/mail/thunderbird/thunderbird-91.8.0/testing/web-platform/meta/html/canvas/element/transformations/
H A D2d.transformation.rotateAxis.html.ini1 [2d.transformation.rotateAxis.html]
2 [rotateAxis() results in the correct transformation matrix]
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FMath/
H A DFMSkew.h24 FMVector3 rotateAxis; /**< The axis which is rotated. */
35 FMSkew(const FMVector3& rotateAxis, const FMVector3& aroundAxis, float angle);
/dports/science/opensph/sph-7de6c044339f649e3d19e61f735a6a24572b792a/core/math/test/
H A DQuat.cpp13 REQUIRE(q2.convert() == approx(AffineMatrix::rotateAxis(axis, 0.2_f)));
17 AffineMatrix m = AffineMatrix::rotateAxis(getNormalized(Vector(-4._f, 3._f, 2._f)), 0.5_f);
H A DAffineMatrix.cpp153 REQUIRE(rotX == AffineMatrix::rotateAxis(Vector(1._f, 0._f, 0._f), 0.7_f));
154 REQUIRE(rotY == AffineMatrix::rotateAxis(Vector(0._f, 1._f, 0._f), -1.9_f));
155 REQUIRE(rotZ == AffineMatrix::rotateAxis(Vector(0._f, 0._f, 1._f), 0.5_f));
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADASaxFrameworkLoader/src/
H A DCOLLADASaxFWLTransformationLoader.cpp134 COLLADABU::Math::Vector3& rotateAxis = skew->getRotateAxis (); in dataSkew() local
148 rotateAxis[j] = data[i]; in dataSkew()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAStreamWriter/src/
H A DCOLLADASWNode.cpp165 const float rotateAxis[3], const float aroundAxis[3] ) const in addSkew()
173 mSW->appendValues ( rotateAxis, 3 ); in addSkew()
/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.Numerics.Vectors/tests/
H A DMatrix4x4Tests.cs1894 cameraPosition += rotateAxis * 10.0f; in CreateConstrainedBillboardFact()
1898 cameraPosition -= rotateAxis * 30.0f; in CreateConstrainedBillboardFact()
2056 Vector3 rotateAxis = new Vector3(0, 1, 0); in Matrix4x4CreateConstrainedBillboardAlongAxisTest1()
2057 Vector3 cameraPosition = objectPosition + rotateAxis * 10.0f; in Matrix4x4CreateConstrainedBillboardAlongAxisTest1()
2072 Vector3 rotateAxis = new Vector3(0, 0, -1); in Matrix4x4CreateConstrainedBillboardAlongAxisTest2()
2073 Vector3 cameraPosition = objectPosition + rotateAxis * 10.0f; in Matrix4x4CreateConstrainedBillboardAlongAxisTest2()
2088 Vector3 rotateAxis = new Vector3(0, 1, 0); in Matrix4x4CreateConstrainedBillboardAlongAxisTest3()
2089 Vector3 cameraPosition = objectPosition + rotateAxis * 10.0f; in Matrix4x4CreateConstrainedBillboardAlongAxisTest3()
2104 Vector3 rotateAxis = new Vector3(0, 1, 0); in Matrix4x4CreateConstrainedBillboardAlongAxisTest4()
2105 Vector3 cameraPosition = objectPosition + rotateAxis * 10.0f; in Matrix4x4CreateConstrainedBillboardAlongAxisTest4()
[all …]
/dports/science/gabedit/GabeditSrc251_300720/src/Utils/
H A DPoint3D.c36 static Point3D rotate(Point3D* p, Point3D* rotCenter, Point3D* rotateAxis, gdouble angle);
151 static Point3D rotate(Point3D* p, Point3D* rotCenter, Point3D* rotateAxis, gdouble angle) in rotate() argument
155 Point3D rotAxis = *rotateAxis; in rotate()
H A DPoint3D.h38 Point3D (*rotate)(Point3D* point, Point3D* rotCenter, Point3D* rotateAxis, gdouble angle);
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FCDocument/
H A DFCDTransform.h584 const FMVector3& GetRotateAxis() const { return skew->rotateAxis; } in GetRotateAxis()
585 FMVector3& GetRotateAxis() { return skew->rotateAxis; } /**< See above. */ in GetRotateAxis()
589 inline void SetRotateAxis(const FMVector3& axis) { skew->rotateAxis = axis; SetValueChange(); } in SetRotateAxis()
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FCDocument/
H A DFCDTransform.h584 const FMVector3& GetRotateAxis() const { return skew->rotateAxis; } in GetRotateAxis()
585 FMVector3& GetRotateAxis() { return skew->rotateAxis; } /**< See above. */ in GetRotateAxis()
589 inline void SetRotateAxis(const FMVector3& axis) { skew->rotateAxis = axis; SetValueChange(); } in SetRotateAxis()
H A DFCDParameterAnimatable.cpp136 &value.rotateAxis.x, &value.rotateAxis.y, &value.rotateAxis.z, in CreateAnimated()
/dports/www/firefox-esr/firefox-91.8.0/testing/web-platform/tests/html/canvas/tools/yaml/element/
H A Dtransformations.yaml528 - name: 2d.transformation.rotateAxis
529 desc: rotateAxis() results in the correct transformation matrix
531 - 2d.transformation.rotateAxis
537 ctx.rotateAxis(axis.x, axis.y, axis.z, angle);
540 ctx.rotateAxis(axis.x, axis.y, axis.z, angle);
554 ctx.rotateAxis(1, 2, 3, 4);
/dports/mail/thunderbird/thunderbird-91.8.0/testing/web-platform/tests/html/canvas/tools/yaml/element/
H A Dtransformations.yaml528 - name: 2d.transformation.rotateAxis
529 desc: rotateAxis() results in the correct transformation matrix
531 - 2d.transformation.rotateAxis
537 ctx.rotateAxis(axis.x, axis.y, axis.z, angle);
540 ctx.rotateAxis(axis.x, axis.y, axis.z, angle);
554 ctx.rotateAxis(1, 2, 3, 4);
/dports/www/firefox-esr/firefox-91.8.0/testing/web-platform/tests/html/canvas/tools/yaml/offscreen/
H A Dtransformations.yaml541 - name: 2d.transformation.rotateAxis
542 desc: rotateAxis() results in the correct transformation matrix
544 - 2d.transformation.rotateAxis
550 ctx.rotateAxis(axis.x, axis.y, axis.z, angle);
553 ctx.rotateAxis(axis.x, axis.y, axis.z, angle);
568 ctx.rotateAxis(1, 2, 3, 4);
/dports/mail/thunderbird/thunderbird-91.8.0/testing/web-platform/tests/html/canvas/tools/yaml/offscreen/
H A Dtransformations.yaml541 - name: 2d.transformation.rotateAxis
542 desc: rotateAxis() results in the correct transformation matrix
544 - 2d.transformation.rotateAxis
550 ctx.rotateAxis(axis.x, axis.y, axis.z, angle);
553 ctx.rotateAxis(axis.x, axis.y, axis.z, angle);
568 ctx.rotateAxis(1, 2, 3, 4);
/dports/graphics/py-pyqtgraph/pyqtgraph-0.12.3/examples/
H A DInfiniteLine.py82 label = pg.InfLineLabel(lr.lines[1], "region 1", position=0.95, rotateAxis=(1,0), anchor=(1, 1))

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