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Searched refs:rotatemap (Results 1 – 8 of 8) sorted by relevance

/dports/games/edge/Edge-1.35-source/src/
H A Dam_map.cc189 bool rotatemap = false; variable
497 if (rotatemap) in GetRotatedCoords()
512 if (rotatemap) in GetRotatedAngle()
964 if (rotatemap) in AM_CheckBBox()
1065 if (grid && !rotatemap) in AM_Drawer()
1092 if (rotatemap) in AM_GetState()
1111 rotatemap = (state & AMST_Rotate) ? true : false; in AM_SetState()
H A Dam_map.h36 extern bool rotatemap;
H A Dm_misc.cc131 {CFGT_Boolean, "rotatemap", &rotatemap, CFGDEF_ROTATEMAP},
H A De_main.cc311 M_CheckBooleanParm("rotatemap", &rotatemap, false); in SetGlobalVars()
H A Dm_option.cc375 {OPT_Boolean, "Map Rotation", YesNo, 2, &rotatemap, NULL, NULL},
/dports/games/tesseract-data/tesseract/src/game/
H A Dserver.cpp1953 void rotatemap(bool next) in rotatemap() function
2008 else rotatemap(true); in checkvotes()
2695 if(!hasmap(ci)) rotatemap(false); in connected()
3249 if(!val && !hasmap(spinfo)) rotatemap(true); in parsepacket()
/dports/games/tesseract/tesseract/src/game/
H A Dserver.cpp1953 void rotatemap(bool next) in rotatemap() function
2008 else rotatemap(true); in checkvotes()
2695 if(!hasmap(ci)) rotatemap(false); in connected()
3249 if(!val && !hasmap(spinfo)) rotatemap(true); in parsepacket()
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dserver.cpp2094 void rotatemap(bool next) in rotatemap() function
2150 else rotatemap(true); in checkvotes()
2625 if(!hasmap(ci)) rotatemap(true); in unspectate()
2926 if(!hasmap(ci)) rotatemap(false); in connected()