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Searched refs:rotatesprite_ (Results 1 – 16 of 16) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Ddynsymlist_editor.lds66 rotatesprite_;
H A Ddynsymlist_game.lds66 rotatesprite_;
H A Dcontrol.lua413 ffiC.rotatesprite_(x, y, zoom, ang, tilenum, shade, pal, bor(2,orientation),
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsbar.cpp539rotatesprite_(sbarx(sx+1), sbary(sy+1), z, a, picnum, 127, 4, dastat + POLYMOSTTRANS2, 0, 0, 0, 0,… in rotatesprite_althud()
540rotatesprite_(sbarx(sx), sbary(sy), z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, 0, xdim - 1,… in rotatesprite_althud()
546rotatesprite_(sbarxr(sx - 1), sbary(sy + 1), z, a, picnum, 127, 4, dastat + POLYMOSTTRANS2, 0, 0, … in rotatesprite_althudr()
547rotatesprite_(sbarxr(sx), sbary(sy), z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, 0, xdim - 1… in rotatesprite_althudr()
H A Dmenus.cpp77rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, ydim_upper, xdim-1, ydim_l… in rotatesprite_ybounds()
160rotatesprite_(x, y, z, 0, picnum, Menu_CursorShade(), 0, 2|8, 0, 0, 0, ydim_upper, xdim-1, ydim_lo… in Menu_DrawCursorCommon()
4907rotatesprite_(x, y, max(xscale, yscale), 0, 0, 127, ud.shadow_pal, (orientation&(1|32))|2|8|16, 0,… in Menu_BlackRectangle()
5902 rotatesprite_(origin.x + posx, 0, SELECTDIR_z, 512, SELECTDIR, in Menu_Run_MouseReturn()
H A Dm32exec.cpp3121 rotatesprite_(x,y,z,a,tilenum,shade,pal,2|orientation,alpha,0,x1,y1,x2,y2); in VM_Execute()
H A Dgameexec.cpp4383rotatesprite_(v.pos.x, v.pos.y, v.pos.z, v.ang, v.tilenum, v.shade, v.pal, 2 | (v.orientation & (R…
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1233 void rotatesprite_(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
1249 rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, cx1, cy1, cx2, cy2); in rotatesprite()
1255 rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0,0,xdim-1,ydim-1); in rotatesprite_fs()
1261 rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, alpha, 0, 0, 0, xdim-1, ydim-1); in rotatesprite_fs_alpha()
1267rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, windowxy1.x,windowxy1.y,windo… in rotatesprite_win()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsbar.cpp624rotatesprite_(sbarx(sx+1), sbary(sy+1), z, a, picnum, 127, 4, dastat + POLYMOSTTRANS2, 0, 0, 0, 0,… in rotatesprite_althud()
625rotatesprite_(sbarx(sx), sbary(sy), z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, 0, xdim - 1,… in rotatesprite_althud()
631rotatesprite_(sbarxr(sx + 1), sbary(sy + 1), z, a, picnum, 127, 4, dastat + POLYMOSTTRANS2, 0, 0, … in rotatesprite_althudr()
632rotatesprite_(sbarxr(sx), sbary(sy), z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, 0, xdim - 1… in rotatesprite_althudr()
H A Dscreentext.cpp651rotatesprite_(location.x, location.y, z2, angle, tile, shade, pal, orientation, alpha, blendidx, x… in G_ScreenText()
H A Dmenus.cpp75rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, ydim_upper, xdim-1, ydim_l… in rotatesprite_ybounds()
164rotatesprite_(x, y, z, 0, picnum, Menu_CursorShade(), 0, 2|8, 0, 0, 0, ydim_upper, xdim-1, ydim_lo… in Menu_DrawCursorCommon()
5599rotatesprite_(x, y, max(xscale, yscale), 0, 0, 127, ud.shadow_pal, (orientation&(1|32))|2|8|16, 0,… in Menu_BlackRectangle()
6687 rotatesprite_(origin.x + posx, 0, SELECTDIR_z, 512, SELECTDIR, in Menu_Run_MouseReturn()
H A Dm32exec.cpp3092 rotatesprite_(x,y,z,a,tilenum,shade,pal,2|orientation,alpha,0,x1,y1,x2,y2); in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dscreentext.cpp389rotatesprite_(location.x, location.y, data.zoom, angle, tile, data.shade, pal, o, alpha, blendidx,… in screentextRender()
H A Dengine.cpp12738 void rotatesprite_(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, in rotatesprite_() function
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32exec.cpp3113 rotatesprite_(x,y,z,a,tilenum,shade,pal,2|orientation,alpha,0,x1,y1,x2,y2); in VM_Execute()
H A Dgamemenu.cpp3040rotatesprite_(x, y, max(xscale, yscale), 0, 0, 127, shadow_pal, (orientation&(1|32))|2|8|16, 0, 0,… in Menu_BlackRectangle()