/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | dynsymlist_editor.lds | 66 rotatesprite_;
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H A D | dynsymlist_game.lds | 66 rotatesprite_;
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H A D | control.lua | 413 ffiC.rotatesprite_(x, y, zoom, ang, tilenum, shade, pal, bor(2,orientation),
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | sbar.cpp | 539 …rotatesprite_(sbarx(sx+1), sbary(sy+1), z, a, picnum, 127, 4, dastat + POLYMOSTTRANS2, 0, 0, 0, 0,… in rotatesprite_althud() 540 …rotatesprite_(sbarx(sx), sbary(sy), z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, 0, xdim - 1,… in rotatesprite_althud() 546 …rotatesprite_(sbarxr(sx - 1), sbary(sy + 1), z, a, picnum, 127, 4, dastat + POLYMOSTTRANS2, 0, 0, … in rotatesprite_althudr() 547 …rotatesprite_(sbarxr(sx), sbary(sy), z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, 0, xdim - 1… in rotatesprite_althudr()
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H A D | menus.cpp | 77 …rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, ydim_upper, xdim-1, ydim_l… in rotatesprite_ybounds() 160 …rotatesprite_(x, y, z, 0, picnum, Menu_CursorShade(), 0, 2|8, 0, 0, 0, ydim_upper, xdim-1, ydim_lo… in Menu_DrawCursorCommon() 4907 …rotatesprite_(x, y, max(xscale, yscale), 0, 0, 127, ud.shadow_pal, (orientation&(1|32))|2|8|16, 0,… in Menu_BlackRectangle() 5902 rotatesprite_(origin.x + posx, 0, SELECTDIR_z, 512, SELECTDIR, in Menu_Run_MouseReturn()
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H A D | m32exec.cpp | 3121 rotatesprite_(x,y,z,a,tilenum,shade,pal,2|orientation,alpha,0,x1,y1,x2,y2); in VM_Execute()
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H A D | gameexec.cpp | 4383 …rotatesprite_(v.pos.x, v.pos.y, v.pos.z, v.ang, v.tilenum, v.shade, v.pal, 2 | (v.orientation & (R…
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1233 void rotatesprite_(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, 1249 rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, cx1, cy1, cx2, cy2); in rotatesprite() 1255 rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0,0,xdim-1,ydim-1); in rotatesprite_fs() 1261 rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, alpha, 0, 0, 0, xdim-1, ydim-1); in rotatesprite_fs_alpha() 1267 …rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, windowxy1.x,windowxy1.y,windo… in rotatesprite_win()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | sbar.cpp | 624 …rotatesprite_(sbarx(sx+1), sbary(sy+1), z, a, picnum, 127, 4, dastat + POLYMOSTTRANS2, 0, 0, 0, 0,… in rotatesprite_althud() 625 …rotatesprite_(sbarx(sx), sbary(sy), z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, 0, xdim - 1,… in rotatesprite_althud() 631 …rotatesprite_(sbarxr(sx + 1), sbary(sy + 1), z, a, picnum, 127, 4, dastat + POLYMOSTTRANS2, 0, 0, … in rotatesprite_althudr() 632 …rotatesprite_(sbarxr(sx), sbary(sy), z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, 0, xdim - 1… in rotatesprite_althudr()
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H A D | screentext.cpp | 651 …rotatesprite_(location.x, location.y, z2, angle, tile, shade, pal, orientation, alpha, blendidx, x… in G_ScreenText()
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H A D | menus.cpp | 75 …rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, ydim_upper, xdim-1, ydim_l… in rotatesprite_ybounds() 164 …rotatesprite_(x, y, z, 0, picnum, Menu_CursorShade(), 0, 2|8, 0, 0, 0, ydim_upper, xdim-1, ydim_lo… in Menu_DrawCursorCommon() 5599 …rotatesprite_(x, y, max(xscale, yscale), 0, 0, 127, ud.shadow_pal, (orientation&(1|32))|2|8|16, 0,… in Menu_BlackRectangle() 6687 rotatesprite_(origin.x + posx, 0, SELECTDIR_z, 512, SELECTDIR, in Menu_Run_MouseReturn()
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H A D | m32exec.cpp | 3092 rotatesprite_(x,y,z,a,tilenum,shade,pal,2|orientation,alpha,0,x1,y1,x2,y2); in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | screentext.cpp | 389 …rotatesprite_(location.x, location.y, data.zoom, angle, tile, data.shade, pal, o, alpha, blendidx,… in screentextRender()
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H A D | engine.cpp | 12738 void rotatesprite_(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, in rotatesprite_() function
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32exec.cpp | 3113 rotatesprite_(x,y,z,a,tilenum,shade,pal,2|orientation,alpha,0,x1,y1,x2,y2); in VM_Execute()
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H A D | gamemenu.cpp | 3040 …rotatesprite_(x, y, max(xscale, yscale), 0, 0, 127, shadow_pal, (orientation&(1|32))|2|8|16, 0, 0,… in Menu_BlackRectangle()
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