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Searched refs:rotting (Results 1 – 25 of 458) sorted by relevance

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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dmaterial.cpp245 bool material_type::rotting() const in rotting() function in material_type
319 static std::set<material_id> rotting; in get_rotting() local
324 rotting.clear(); in get_rotting()
326 if( m.rotting() ) { in get_rotting()
327 rotting.emplace( m.ident() ); in get_rotting()
333 return rotting; in get_rotting()
H A Dmaterial.h133 bool rotting() const;
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dmaterial.cpp245 bool material_type::rotting() const in rotting() function in material_type
319 static std::set<material_id> rotting; in get_rotting() local
324 rotting.clear(); in get_rotting()
326 if( m.rotting() ) { in get_rotting()
327 rotting.emplace( m.ident() ); in get_rotting()
333 return rotting; in get_rotting()
H A Dmaterial.h133 bool rotting() const;
/dports/devel/devhelp/devhelp-41.2/devhelp/future/
H A DREADME2 when written of course). Instead of the code bit-rotting in a forgotten branch,
/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/reverse_engineering/game_mechanics/
H A Dresearch.md6 units have 5 states: idle, walking, attacking, dying, rotting. for each state, there is a sprite fo…
/dports/games/dungeoncrawl/dc400b26-src/source/
H A Doutput.cc495 if (you.rotting) in print_stats()
497 textcolor( bad_ench_colour( you.rotting, 4, 8 ) ); in print_stats()
H A Dacr.cc546 you.rotting = 0; in handle_wizard_command()
554 you.rotting = 0; in handle_wizard_command()
2156 if (you.rotting > 0) in input()
2162 you.rotting = 0; in input()
2163 else if (random2(20) <= (you.rotting - 1)) in input()
2168 you.rotting--; in input()
2185 if (you.rotting > 0) in input()
2186 you.rotting--; in input()
H A Dplayer.cc2623 if (you.rotting || you.species == SP_GHOUL) in display_char_status()
2628 (you.rotting > 15) ? " before your eyes!": in display_char_status()
2629 (you.rotting > 8) ? " away quickly.": in display_char_status()
2630 (you.rotting > 4) ? " badly." in display_char_status()
2631 : ((you.species == SP_GHOUL && you.rotting > 0) in display_char_status()
3875 if (you.rotting < 40) in rot_player()
3880 (you.rotting) ? "rotting" : "start to rot" ); in rot_player()
3883 you.rotting += amount; in rot_player()
H A Dit_use2.cc65 you.rotting = 0; in potion_effect()
H A Dexterns.h270 int rotting; member
H A Dspells1.cc501 you.rotting = 0; in purification()
/dports/textproc/link-grammar/link-grammar-5.8.0/data/en/words/
H A Dwords.v.5.461 rotting.v
/dports/mail/spamassassin-devel/spamassassin-1ea352210/rulesrc/sandbox/kb/
H A D70_misc.cf26 # Some old stuff rotting in a testing env only, that previously was extracted
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/vim/syntax/
H A Dlevdes.vim125 "Note: `rotting` removed here which often caught `rotting devil` but was
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Northern_Rebirth/scenarios/
H A D04_Clearing_the_Mines.cfg466 … head</i>) I reject your evil. Attack, men! Let us rid the good green world of this rotting filth!"
471 … head</i>) I reject your evil. Attack, men! Let us rid the good green world of this rotting filth!"
/dports/editors/sly/sly-1.0.43/
H A DREADME.md150 In 2013, SLIME development was stalling, patches and issues rotting. In early
/dports/games/xnethack/xNetHack-xnh6.1/doc/
H A Dfixes34.388 rotting corpses grammar fix
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/doc/
H A Dfixes34.388 rotting corpses grammar fix
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/doc/
H A Dfixes34.388 rotting corpses grammar fix
/dports/games/nethack34/nethack-3.4.3/doc/
H A Dfixes34.388 rotting corpses grammar fix
/dports/games/nethack34-nox11/nethack-3.4.3/doc/
H A Dfixes34.388 rotting corpses grammar fix
/dports/games/vultures-eye/vulture-2.3.67/nethack/doc/
H A Dfixes34.388 rotting corpses grammar fix
/dports/games/unnethack/unnethack-5.1.0-20131208/doc/
H A Dfixes34.388 rotting corpses grammar fix
/dports/games/vultures-eye/vulture-2.3.67/unnethack/doc/
H A Dfixes34.388 rotting corpses grammar fix

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