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Searched refs:roundFraction (Results 1 – 1 of 1) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp7881 int roundFraction = (gameTime - roundTime) % GetAdjustedTime(core->Time.attack_round_size); in UpdateModalState() local
7886 …if (InParty && core->HasFeature(GF_AUTOSEARCH_HIDDEN) && (third || ((roundFraction%AI_UPDATE_TIME)… in UpdateModalState()
7893 if (!roundFraction) { in UpdateModalState()
7955 if (roundFraction == 0) { in UpdateModalState()