Searched refs:roundFraction (Results 1 – 1 of 1) sorted by relevance
7881 int roundFraction = (gameTime - roundTime) % GetAdjustedTime(core->Time.attack_round_size); in UpdateModalState() local7886 …if (InParty && core->HasFeature(GF_AUTOSEARCH_HIDDEN) && (third || ((roundFraction%AI_UPDATE_TIME)… in UpdateModalState()7893 if (!roundFraction) { in UpdateModalState()7955 if (roundFraction == 0) { in UpdateModalState()