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Searched refs:rounding_mode_rtz (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/vulkan-validation-layers/Vulkan-ValidationLayers-1.2.203/tests/positive/
H A Dpipeline.cpp3243 bool rounding_mode_rtz = (shader_float_control.shaderRoundingModeRTZFloat32 == VK_TRUE); in TEST_F() local
3336 if (rounding_mode_rtz) { in TEST_F()
/dports/graphics/vulkan-validation-layers/Vulkan-ValidationLayers-1.2.203/tests/
H A Dvklayertests_pipeline_shader.cpp10642 bool rounding_mode_rtz = (shader_float_control.shaderRoundingModeRTZFloat32 == VK_TRUE); in TEST_F() local
10742 if (!rounding_mode_rtz) { in TEST_F()