Searched refs:rulebits (Results 1 – 5 of 5) sorted by relevance
86 $rulebits = 0;93 $rulebits |= 0x1;99 $rulebits |= 0x2;105 $rulebits |= 0x4;112 $rulebits |= 0x10;116 $rulebits |= 0x8;120 if (empty($rulebits)) {124 $args = self::RULES_FLAG.$rulebits;
109 rulebits = 0 ; in initRule()141 if ((rulebits & (1 << (value + offset))) == 0) { in setTotalistic()143 rulebits |= 1 << (value + offset) ; in setTotalistic()216 rulebits |= 1 << (value + offset) ; in setSymmetrical()557 if (rulebits & (1 << i)) { in createCanonicalName()582 if (rulebits & (1 << (survival_offset+i))) { in createCanonicalName()1194 return (neighbormask == MOORE && totalistic && rulebits == 0x1808 && wolfram < 0) ; in isRegularLife()
172 rulebits = 0 ; in initRule()197 if ((rulebits & (1 << (value + offset))) == 0) { in setTotalistic()199 rulebits |= 1 << (value + offset) ; in setTotalistic()272 rulebits |= 1 << (value + offset) ; in setSymmetrical()591 if (rulebits & (1 << (survival_offset+i))) { in createCanonicalName()615 if (rulebits & (1 << i)) { in createCanonicalName()
58 int rulebits ; // bitmask of neighbor counts used (9 birth, 9 survival) variable
37 int rulebits ; // bitmask of neighbor counts used (9 birth, 9 survival) variable