Searched refs:runScriptNum (Results 1 – 6 of 6) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | ScriptInterface.h | 102 bool runScriptNum(const std::string &file, const std::string &func, int num);
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H A D | DSQ.h | 1371 bool runScriptNum(const std::string &name, const std::string &func="", float num=0);
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H A D | Continuity.cpp | 1510 dsq->runScriptNum(dsq->mod.getPath() + "scripts/songs.lua", "castSong", num); in castSong() 1512 dsq->runScriptNum("songs.lua", "castSong", num); in castSong()
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H A D | DSQ.cpp | 3885 bool DSQ::runScriptNum(const std::string &name, const std::string &func, float num) in runScriptNum() function in DSQ 3887 if (!scriptInterface.runScriptNum(name, func, num)) in runScriptNum()
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H A D | Game.cpp | 7205 dsq->runScriptNum(dsq->mod.getPath() + "scripts/menu-treasures.lua", "useTreasure", flag); in onUseTreasure() 7207 dsq->runScriptNum("scripts/global/menu-treasures.lua", "useTreasure", flag); in onUseTreasure()
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H A D | ScriptInterface.cpp | 11494 bool ScriptInterface::runScriptNum(const std::string &file, const std::string &func, int num) in runScriptNum() function in ScriptInterface
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