/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/ |
H A D | thingdef_properties.cpp | 495 FIXED_PARAM(runspeed, 1); in HANDLE_PROPERTY() 496 defaults->runspeed = runspeed/128; in HANDLE_PROPERTY() 499 defaults->runspeed = defaults->speed; in HANDLE_PROPERTY()
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H A D | thingdef_codeptr.cpp | 674 newobj->speed = newobj->runspeed; in ACTION_FUNCTION()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_skins.h | 52 fixed_t runspeed; // Speed that you break into your run animation member
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H A D | r_skins.c | 123 skin->runspeed = 28<<FRACBITS; in Sk_SetDefaultValue() 272 player->runspeed = skin->runspeed; in SetPlayerSkinByNum() 447 GETFRACBITS(runspeed) in R_ProcessPatchableFields()
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H A D | d_player.h | 388 fixed_t runspeed; // Speed you break into the run animation member
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H A D | lua_skinlib.c | 159 lua_pushfixed(L, skin->runspeed); in skin_get()
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H A D | g_demo.c | 1471 WRITEUINT8(demo_p,player->runspeed>>FRACBITS); in G_BeginRecording() 1749 …fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,s… in G_DoPlayDemo() local 1898 runspeed = (fixed_t)READUINT8(demo_p)<<FRACBITS; in G_DoPlayDemo() 1994 players[0].runspeed = runspeed; in G_DoPlayDemo()
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H A D | lua_playerlib.c | 172 lua_pushfixed(L, plr->runspeed); in player_get() 487 plr->runspeed = luaL_checkfixed(L, 3); in player_set()
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H A D | g_game.c | 2457 fixed_t runspeed; in G_PlayerReborn() local 2535 runspeed = players[player].runspeed; in G_PlayerReborn() 2598 p->runspeed = runspeed; in G_PlayerReborn()
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H A D | p_user.c | 2359 if (player->speed > FixedMul(player->runspeed, player->mo->scale)) in P_PlayerHitFloor() 2425 fixed_t runspd = FixedMul(player->runspeed, player->mo->scale); in P_PlayerHitFloor() 4741 …if ((player->charability == CA_TWINSPIN) && (player->speed > FixedMul(player->runspeed, player->mo… in P_DoSpinAbility() 5191 if (player->speed >= FixedMul(player->runspeed, player->mo->scale)) in P_DoJumpStuff() 5427 else if (player->speed >= FixedMul(player->runspeed, player->mo->scale)) in P_DoJumpStuff() 7874 if (player->speed > FixedMul(player->runspeed, player->mo->scale)) in P_SkidStuff() 7902 …else if (P_AproxDistance(pmx, pmy) >= FixedMul(player->runspeed/2, player->mo->scale) // if you we… in P_SkidStuff() 7947 runspd = FixedMul(player->runspeed, player->mo->scale); in P_MovePlayer() 11253 else if (player->speed >= FixedMul(player->runspeed/2, player->mo->scale)) in P_DoTailsOverlay() 12031 …P_AproxDistance(player->mo->momx, player->mo->momy) >= FixedMul(player->runspeed, player->mo->scal… in P_PlayerThink() [all …]
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H A D | m_cheat.c | 410 players[consoleplayer].runspeed = atoi(COM_Argv(2))<<FRACBITS; in Command_Charspeed_f()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_act2.cpp | 674 ACTION_PARAM_DOUBLE(runspeed, 7); in ACTION_FUNCTION() 679 runspeed *= 37.5; in ACTION_FUNCTION() 692 if (thrustspeed >= runspeed) in ACTION_FUNCTION()
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H A D | actor.h | 166 int32_t speed, runspeed; variable
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H A D | lnspec.cpp | 1044 runner->velx = FixedMul(runner->runspeed, finecosine[runner->angle>>ANGLETOFINESHIFT]); in Tick() 1045 runner->vely = -FixedMul(runner->runspeed, finesine[runner->angle>>ANGLETOFINESHIFT]); in Tick()
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H A D | actor.cpp | 418 << runspeed in Serialize()
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H A D | wl_state.cpp | 961 ob->speed = ob->runspeed; in FirstSighting()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | net.cpp | 1111 myvel.x = mulscale16(myvel.x, pPlayer->runspeed - playerSpeedReduction); in Net_DoPrediction() 1112 myvel.y = mulscale16(myvel.y, pPlayer->runspeed - playerSpeedReduction); in Net_DoPrediction() 1132 myvel.x = mulscale16(myvel.x, pPlayer->runspeed); in Net_DoPrediction() 1133 myvel.y = mulscale16(myvel.y, pPlayer->runspeed); in Net_DoPrediction() 1143 myvel.x = mulscale16(myvel.x, pPlayer->runspeed-0x1800); in Net_DoPrediction() 1144 myvel.y = mulscale16(myvel.y, pPlayer->runspeed-0x1800); in Net_DoPrediction() 1149 myvel.x = mulscale16(myvel.x, pPlayer->runspeed-0x1800); in Net_DoPrediction() 1150 myvel.y = mulscale16(myvel.y, pPlayer->runspeed-0x1800); in Net_DoPrediction() 1160 …myvel.x = mulscale16(myvel.x, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->runspeed >>… in Net_DoPrediction() 1161 …myvel.y = mulscale16(myvel.y, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->runspeed >>… in Net_DoPrediction()
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H A D | player.h | 147 int32_t runspeed, max_player_health, max_shield_amount; member
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H A D | player.cpp | 8861 pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed - playerSpeedReduction); in P_ProcessInput() 8862 pPlayer->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed - playerSpeedReduction); in P_ProcessInput() 8884 pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed); in P_ProcessInput() 8885 pPlayer->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed); in P_ProcessInput() 8895 pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed-0x1800); in P_ProcessInput() 8903 pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed-0x1800); in P_ProcessInput() 8904 pPlayer->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed-0x1800); in P_ProcessInput() 8914 …er->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->ru… in P_ProcessInput() 8915 …er->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->ru… in P_ProcessInput() 9859 pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed); in P_DHProcessInput() [all …]
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H A D | premap.cpp | 858 pPlayer->runspeed = g_playerFriction; in P_ResetPlayer() 2192 g_player[j].ps->runspeed = g_playerFriction; in resetpspritevars()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/monsters/ |
H A D | sv_monsters.qc | 694 void Monster_Move(entity this, float runspeed, float walkspeed, float stpspeed) 786 if (MUTATOR_CALLHOOK(MonsterMove, this, runspeed, walkspeed, targ) 794 runspeed = walkspeed = 0; 802 …runspeed = bound(0, M_ARGV(1, float) * MONSTER_SKILLMOD(this), runspeed * 2.5); // limit maxspeed … 850 runspeed = 0; 859 …Monster_CalculateVelocity(this, this.moveto, this.origin, true, ((do_run) ? runspeed : walkspeed));
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | player.h | 152 int32_t runspeed, max_player_health, max_shield_amount; member
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H A D | player.cpp | 5514 pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed - playerSpeedReduction); in P_ProcessInput() 5515 pPlayer->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed - playerSpeedReduction); in P_ProcessInput() 5523 …er->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->ru… in P_ProcessInput() 5524 …er->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->ru… in P_ProcessInput()
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H A D | premap.cpp | 713 p.runspeed = g_playerFriction; in P_ResetMultiPlayer() 1513 p.runspeed = g_playerFriction; in G_CollectSpawnPoints()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | con_lang.lua | 518 runspeed = PL".runspeed",
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