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Searched refs:rw_backcz1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dr_bsp.cpp56 fixed_t rw_backcz1, rw_backcz2; variable
494 (rw_backcz1 <= rw_frontfz1 && rw_backcz2 <= rw_frontfz2) || in R_AddLine()
498 ((rw_backcz1 <= rw_backfz1 && rw_backcz2 <= rw_backfz2) && in R_AddLine()
501 ((rw_backcz1 >= rw_frontcz1 && rw_backcz2 >= rw_frontcz2) || in R_AddLine()
H A Dr_segs.cpp78 extern fixed_t rw_backcz1, rw_backcz2;
810 rw_backcz1 = P_CeilingHeight(px1, py1, backsector); in R_PrepWall()
816 R_FillWallHeightArray(walltopb, start, stop, rw_backcz1, rw_backcz2, scale1, scale2); in R_PrepWall()
932 if (rw_frontcz1 < rw_backcz1 || rw_frontcz2 < rw_backcz2 || in R_StoreWallRange()
933 rw_backcz1 < viewz || rw_backcz2 < viewz || in R_StoreWallRange()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dr_bsp.cpp80 fixed_t rw_backcz1, rw_backcz2; variable
600 rw_backcz1 = backsector->ceilingplane.ZatPoint (line->v1->x, line->v1->y); in R_AddLine()
607 if (rw_frontcz1 > rw_backcz1 || rw_frontcz2 > rw_backcz2) in R_AddLine()
619 if ((rw_backcz1 <= rw_frontfz1 && rw_backcz2 <= rw_frontfz2) || in R_AddLine()
629 && rw_backcz1 <= rw_backfz1 && rw_backcz2 <= rw_backfz2 in R_AddLine()
632 …&& ((rw_backcz1 >= rw_frontcz1 && rw_backcz2 >= rw_frontcz2) || line->sidedef->GetTexture(side_t::… in R_AddLine()
H A Dr_segs.cpp98 extern fixed_t rw_backcz1, rw_backcz2;
1925 …p, wallupper, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_backcz1, rw_backcz2), fa… in R_RenderSegLoop()
2091 if ((rw_backcz1 <= rw_frontfz1 && rw_backcz2 <= rw_frontfz2) || in R_NewWall()
2431 if (rw_frontcz1 < rw_backcz1 || rw_frontcz2 < rw_backcz2 || in R_StoreWallRange()
2447 if (doorclosed || (rw_backcz1 <= rw_frontfz1 && rw_backcz2 <= rw_frontfz2)) in R_StoreWallRange()