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Searched refs:rw_frontcz1 (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dr_bsp.cpp82 fixed_t rw_frontcz1, rw_frontcz2; variable
407 if (rw_frontcz1 <= s->floorplane.ZatPoint (curline->v1->x, curline->v1->y) && in R_FakeFlat()
578 rw_frontcz1 = frontsector->ceilingplane.ZatPoint (line->v1->x, line->v1->y); in R_AddLine()
607 if (rw_frontcz1 > rw_backcz1 || rw_frontcz2 > rw_backcz2) in R_AddLine()
620 (rw_backfz1 >= rw_frontcz1 && rw_backfz2 >= rw_frontcz2)) in R_AddLine()
632 …&& ((rw_backcz1 >= rw_frontcz1 && rw_backcz2 >= rw_frontcz2) || line->sidedef->GetTexture(side_t::… in R_AddLine()
H A Dr_segs.cpp100 extern fixed_t rw_frontcz1, rw_frontcz2;
1882 …wallscan_np2(x1, x2, walltop, wallbottom, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN… in R_RenderSegLoop()
1925 …wallscan_np2(x1, x2, walltop, wallupper, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(… in R_RenderSegLoop()
2092 (rw_backfz1 >= rw_frontcz1 && rw_backfz2 >= rw_frontcz2)) in R_NewWall()
2431 if (rw_frontcz1 < rw_backcz1 || rw_frontcz2 < rw_backcz2 || in R_StoreWallRange()
2453 if (doorclosed || (rw_backfz1 >= rw_frontcz1 && rw_backfz2 >= rw_frontcz2)) in R_StoreWallRange()
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dr_segs.cpp76 extern fixed_t rw_frontcz1, rw_frontcz2;
797 rw_frontcz1 = P_CeilingHeight(px1, py1, frontsector); in R_PrepWall()
803 R_FillWallHeightArray(walltopf, start, stop, rw_frontcz1, rw_frontcz2, scale1, scale2); in R_PrepWall()
932 if (rw_frontcz1 < rw_backcz1 || rw_frontcz2 < rw_backcz2 || in R_StoreWallRange()
H A Dr_bsp.cpp58 fixed_t rw_frontcz1, rw_frontcz2; variable
495 (rw_backfz1 >= rw_frontcz1 && rw_backfz2 >= rw_frontcz2) || in R_AddLine()
501 ((rw_backcz1 >= rw_frontcz1 && rw_backcz2 >= rw_frontcz2) || in R_AddLine()
/dports/games/vavoom/vavoom-1.33/source/
H A Dr_surf.cpp2432 if (rw_frontcz1 <= s->floorplane.ZatPoint (curline->v1->x, curline->v1->y) && in UpdateFakeFlats()