Searched refs:sCommandId (Results 1 – 3 of 3) sorted by relevance
/dports/games/spring/spring_98.0/rts/ExternalAI/Interface/ |
H A D | AISCommands.h | 1606 void* mallocSUnitCommand(int unitId, int groupId, const Command* c, int* sCommandId, int maxUnits); 1611 void freeSUnitCommand(void* sCommandData, int sCommandId); 1632 Command* newCommand(void* sUnitCommandData, int sCommandId, int maxUnits);
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | AISCommands.cpp | 28 void freeSUnitCommand(void* sCommandData, int sCommandId) { in freeSUnitCommand() argument 30 switch (sCommandId) { in freeSUnitCommand() 143 void* mallocSUnitCommand(int unitId, int groupId, const Command* c, int* sCommandId, int maxUnits) { in mallocSUnitCommand() argument 734 *sCommandId = aiCmdId; in mallocSUnitCommand() 1215 Command* newCommand(void* sUnitCommandData, int sCommandId, int maxUnits) { in newCommand() argument 1219 switch (sCommandId) { in newCommand()
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | AIAICallback.cpp | 1680 int sCommandId; in Internal_GiveOrder() local 1681 void* sCommandData = mallocSUnitCommand(unitId, groupId, c, &sCommandId, maxUnits); in Internal_GiveOrder() 1683 …int ret = sAICallback->Engine_handleCommand(skirmishAIId, COMMAND_TO_ID_ENGINE, -1, sCommandId, sC… in Internal_GiveOrder() 1685 freeSUnitCommand(sCommandData, sCommandId); in Internal_GiveOrder()
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