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Searched refs:sCommandId (Results 1 – 3 of 3) sorted by relevance

/dports/games/spring/spring_98.0/rts/ExternalAI/Interface/
H A DAISCommands.h1606 void* mallocSUnitCommand(int unitId, int groupId, const Command* c, int* sCommandId, int maxUnits);
1611 void freeSUnitCommand(void* sCommandData, int sCommandId);
1632 Command* newCommand(void* sUnitCommandData, int sCommandId, int maxUnits);
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DAISCommands.cpp28 void freeSUnitCommand(void* sCommandData, int sCommandId) { in freeSUnitCommand() argument
30 switch (sCommandId) { in freeSUnitCommand()
143 void* mallocSUnitCommand(int unitId, int groupId, const Command* c, int* sCommandId, int maxUnits) { in mallocSUnitCommand() argument
734 *sCommandId = aiCmdId; in mallocSUnitCommand()
1215 Command* newCommand(void* sUnitCommandData, int sCommandId, int maxUnits) { in newCommand() argument
1219 switch (sCommandId) { in newCommand()
/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DAIAICallback.cpp1680 int sCommandId; in Internal_GiveOrder() local
1681 void* sCommandData = mallocSUnitCommand(unitId, groupId, c, &sCommandId, maxUnits); in Internal_GiveOrder()
1683 …int ret = sAICallback->Engine_handleCommand(skirmishAIId, COMMAND_TO_ID_ENGINE, -1, sCommandId, sC… in Internal_GiveOrder()
1685 freeSUnitCommand(sCommandData, sCommandId); in Internal_GiveOrder()