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Searched refs:sCurrentGameProtocol (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Network/
H A Dnetwork.cpp184 static NetworkGameProtocol* sCurrentGameProtocol = NULL; variable
1164 sCurrentGameProtocol->Enter(&netState); in NetEnter()
1277 sCurrentGameProtocol->Exit1(); in NetExit()
1292 sCurrentGameProtocol->Exit2(); in NetExit()
1868 sCurrentGameProtocol->PacketHandler(packet); in NetDDPPacketHandler()
2229 return sCurrentGameProtocol->GetNetTime(); in NetGetNetTime()
2591 assert (sCurrentGameProtocol); in NetGetUnconfirmedActionFlagsCount()
2592 return sCurrentGameProtocol->GetUnconfirmedActionFlagsCount(); in NetGetUnconfirmedActionFlagsCount()
2597 assert (sCurrentGameProtocol); in NetGetUnconfirmedActionFlag()
2603 assert (sCurrentGameProtocol); in NetUpdateUnconfirmedActionFlags()
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