Searched refs:sCurrentGameProtocol (Results 1 – 1 of 1) sorted by relevance
184 static NetworkGameProtocol* sCurrentGameProtocol = NULL; variable1164 sCurrentGameProtocol->Enter(&netState); in NetEnter()1277 sCurrentGameProtocol->Exit1(); in NetExit()1292 sCurrentGameProtocol->Exit2(); in NetExit()1868 sCurrentGameProtocol->PacketHandler(packet); in NetDDPPacketHandler()2229 return sCurrentGameProtocol->GetNetTime(); in NetGetNetTime()2591 assert (sCurrentGameProtocol); in NetGetUnconfirmedActionFlagsCount()2592 return sCurrentGameProtocol->GetUnconfirmedActionFlagsCount(); in NetGetUnconfirmedActionFlagsCount()2597 assert (sCurrentGameProtocol); in NetGetUnconfirmedActionFlag()2603 assert (sCurrentGameProtocol); in NetUpdateUnconfirmedActionFlags()[all …]