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Searched refs:sO_ClockHandle (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene32.cpp62 …if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Lies… in scene32_initScene()
70 …if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Stic… in scene32_initScene()
200 …if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Stic… in sceneHandler32_buttonPush()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene32.cpp62 …if (g_nmi->getObjectState(sO_ClockHandle) == g_nmi->getObjectEnumState(sO_ClockHandle, sO_In_32_Li… in scene32_initScene()
70 …if (g_nmi->getObjectState(sO_ClockHandle) == g_nmi->getObjectEnumState(sO_ClockHandle, sO_In_32_St… in scene32_initScene()
200 …if (g_nmi->getObjectState(sO_ClockHandle) == g_nmi->getObjectEnumState(sO_ClockHandle, sO_In_32_St… in sceneHandler32_buttonPush()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dinit.cpp54 setObjectState(sO_ClockHandle, getObjectEnumState(sO_ClockHandle, sO_In_7)); in initObjectStates()
H A Dobjectnames.h187 #define sO_ClockHandle "\xd0\xf3\xf7\xea\xe0 \xee\xf2 \xf7\xe0\xf1\xee\xe2" // "Ручка от часов" macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dinit.cpp54 setObjectState(sO_ClockHandle, getObjectEnumState(sO_ClockHandle, sO_In_7)); in initObjectStates()
H A Dobjectnames.h187 #define sO_ClockHandle "\xd0\xf3\xf7\xea\xe0 \xee\xf2 \xf7\xe0\xf1\xee\xe2" // "Ручка от часов" macro