Searched refs:sO_ClockHandle (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/ |
H A D | scene32.cpp | 62 …if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Lies… in scene32_initScene() 70 …if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Stic… in scene32_initScene() 200 …if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Stic… in sceneHandler32_buttonPush()
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/ |
H A D | scene32.cpp | 62 …if (g_nmi->getObjectState(sO_ClockHandle) == g_nmi->getObjectEnumState(sO_ClockHandle, sO_In_32_Li… in scene32_initScene() 70 …if (g_nmi->getObjectState(sO_ClockHandle) == g_nmi->getObjectEnumState(sO_ClockHandle, sO_In_32_St… in scene32_initScene() 200 …if (g_nmi->getObjectState(sO_ClockHandle) == g_nmi->getObjectEnumState(sO_ClockHandle, sO_In_32_St… in sceneHandler32_buttonPush()
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/ |
H A D | init.cpp | 54 setObjectState(sO_ClockHandle, getObjectEnumState(sO_ClockHandle, sO_In_7)); in initObjectStates()
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H A D | objectnames.h | 187 #define sO_ClockHandle "\xd0\xf3\xf7\xea\xe0 \xee\xf2 \xf7\xe0\xf1\xee\xe2" // "Ручка от часов" macro
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/ |
H A D | init.cpp | 54 setObjectState(sO_ClockHandle, getObjectEnumState(sO_ClockHandle, sO_In_7)); in initObjectStates()
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H A D | objectnames.h | 187 #define sO_ClockHandle "\xd0\xf3\xf7\xea\xe0 \xee\xf2 \xf7\xe0\xf1\xee\xe2" // "Ручка от часов" macro
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