Searched refs:sO_DudeSwinged (Results 1 – 8 of 8) sorted by relevance
93 #define sO_DudeSwinged "\xc4\xff\xe4\xff_\xea\xe0\xf2\xe0\xeb\xf1\xff" // "Дядя_катался" macro
78 setObjectState(sO_DudeSwinged, 0); in initObjectStates()
239 g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, 0); in sceneHandler16_startLaugh()
809 …s = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarAsInt(sO_DudeSwinged) + 1; in sceneHandler19_updateNumRides()820 …g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, numRide… in sceneHandler19_updateNumRides()
240 g_nmi->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, 0); in sceneHandler16_startLaugh()
811 … = g_nmi->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarAsInt(sO_DudeSwinged) + 1; in sceneHandler19_updateNumRides()822 …g_nmi->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, numRid… in sceneHandler19_updateNumRides()