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Searched refs:sO_Full (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene26.cpp105 g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_Full)); in sceneHandler26_updatePool()
108 if (g_fp->getObjectState(sO_Pool) >= g_fp->getObjectEnumState(sO_Pool, sO_Full)) in sceneHandler26_updatePool()
152 || g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full)) in sceneHandler26_testVent()
167 || g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full) in sceneHandler26_testVent()
H A Dscene24.cpp63 if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_Full)) { in scene24_initScene()
83 } else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full)) { in scene24_setPoolState()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene26.cpp105 g_nmi->setObjectState(sO_Pool, g_nmi->getObjectEnumState(sO_Pool, sO_Full)); in sceneHandler26_updatePool()
108 if (g_nmi->getObjectState(sO_Pool) >= g_nmi->getObjectEnumState(sO_Pool, sO_Full)) in sceneHandler26_updatePool()
152 || g_nmi->getObjectState(sO_Pool) == g_nmi->getObjectEnumState(sO_Pool, sO_Full)) in sceneHandler26_testVent()
167 || g_nmi->getObjectState(sO_Pool) == g_nmi->getObjectEnumState(sO_Pool, sO_Full) in sceneHandler26_testVent()
H A Dscene24.cpp63 if (g_nmi->getObjectState(sO_Pool) < g_nmi->getObjectEnumState(sO_Pool, sO_Full)) { in scene24_initScene()
83 } else if (g_nmi->getObjectState(sO_Pool) == g_nmi->getObjectEnumState(sO_Pool, sO_Full)) { in scene24_setPoolState()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dobjectnames.h104 #define sO_Full "\xc7\xe0\xef\xee\xeb\xed\xe5\xed \xf6\xe5\xeb\xe8\xea\xee\xec" // "Заполнен целико… macro
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dobjectnames.h104 #define sO_Full "\xc7\xe0\xef\xee\xeb\xed\xe5\xed \xf6\xe5\xeb\xe8\xea\xee\xec" // "Заполнен целико… macro