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Searched refs:sO_Guard_1 (Results 1 – 8 of 8) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene37.cpp111 if (g_nmi->getObjectState(sO_Guard_1) == g_nmi->getObjectEnumState(sO_Guard_1, sO_On)) { in scene37_initScene()
296 …if ((g_nmi->getObjectState(sO_Guard_1) == g_nmi->getObjectEnumState(sO_Guard_1, sO_On) && !g_vars-… in sceneHandler37()
297 …|| (g_nmi->getObjectState(sO_Guard_1) == g_nmi->getObjectEnumState(sO_Guard_1, sO_Off) && g_vars->… in sceneHandler37()
H A Dscene07.cpp42 if (g_nmi->getObjectState(sO_Guard_1) == g_nmi->getObjectEnumState(sO_Guard_1, sO_Off)) in scene07_initScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene37.cpp111 if (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_On)) { in scene37_initScene()
298 …if ((g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_On) && !g_vars->s… in sceneHandler37()
299 …|| (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_Off) && g_vars->sc… in sceneHandler37()
H A Dscene07.cpp42 if (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_Off)) in scene07_initScene()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dinit.cpp121 setObjectState(sO_Guard_1, getObjectEnumState(sO_Guard_1, sO_On)); in initObjectStates()
H A Dobjectnames.h220 #define sO_Guard_1 "\xd1\xf2\xf0\xe0\xe6 1" // "Страж 1" macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dinit.cpp121 setObjectState(sO_Guard_1, getObjectEnumState(sO_Guard_1, sO_On)); in initObjectStates()
H A Dobjectnames.h220 #define sO_Guard_1 "\xd1\xf2\xf0\xe0\xe6 1" // "Страж 1" macro