Searched refs:sO_In_32_Sticks (Results 1 – 4 of 4) sorted by relevance
70 …_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) { in scene32_initScene()200 …_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) { in sceneHandler32_buttonPush()
70 …mi->getObjectState(sO_ClockHandle) == g_nmi->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) { in scene32_initScene()200 …mi->getObjectState(sO_ClockHandle) == g_nmi->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) { in sceneHandler32_buttonPush()
60 #define sO_In_32_Sticks "\xc2_32 \xf2\xee\xf0\xf7\xe8\xf2" // "В_32 торчит" macro