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Searched refs:sO_In_32_Sticks (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene32.cpp70 …_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) { in scene32_initScene()
200 …_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) { in sceneHandler32_buttonPush()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene32.cpp70 …mi->getObjectState(sO_ClockHandle) == g_nmi->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) { in scene32_initScene()
200 …mi->getObjectState(sO_ClockHandle) == g_nmi->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) { in sceneHandler32_buttonPush()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dobjectnames.h60 #define sO_In_32_Sticks "\xc2_32 \xf2\xee\xf0\xf7\xe8\xf2" // "В_32 торчит" macro
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dobjectnames.h60 #define sO_In_32_Sticks "\xc2_32 \xf2\xee\xf0\xf7\xe8\xf2" // "В_32 торчит" macro